Let's start with the original idea:
And one of many responses:From Stephen Stead
I have often thought about a similar tournament format. You design and bring an army but do not play it. After the first round the top player plays with the worst performing army and the lowest player with the best performing army. You never play at the same table as your own army and never play with the same twice. At the end of the tournament your final position is decided by adding your score to your armies score. To do well you have to design an army that does well in relatively inexperienced hands while coping with a number of different armies yourself.
This format would only work with a reasonable size field I have not checked the maths properly but I think you need a minimum of 18 players. Therefore it is not suitable for the National League or other team events but would be fine for any of the regular large events
For my part, I think some of the problems with Stephen's idea make it quite tricky, but I'd like to give it a try.From Kevin Johnson
I think this has potential but once you start adding in exclusions, which sound good for fairness, the practical problems start to mount up. By game 4 each player will have used and faced 6 armies, so each pair of opponents will potentially be excluded from using 12 of the armies in the tournament. If you start to add club/family restrictions, the draw becomes a nightmare to manage. Even the simplest rule, that nobody plays the same opponent twice can make getting a valid draw tricky in the later stages of a tournament, especially at lower player counts.
But, since we're looking at alternate formats, what does the team think of my idea for a Pairs competition:
1) Each team consists of 2 players who bring 2 historically matched armies.
2) Pairs are drawn against each other.
3) The games are singles, one player from each team will use that team's armies, the other will use their opponent's.
4) The player using the opponent's army chooses which of the two to use.
Two advantages that I see in this format are that there's no need to set a theme and there's no motivation to design competition optimised armies.
Kevin's idea is also interesting and maybe a more viable format.
Dave