I just had a screwy result playing Midway (U.S).
Don't remember the turn, but I got a message that the enemy fleet was withdrawing because they had lost most of their planes... OK, I pursued them to the exits...
I sank ALL enemy carriers (Got the official Pop-Up msg), demolished the Midway invasion fleet, shot down all enemy planes (that I could find), sank numerous enemy surface ships & subs.
I DID NOT lose a carrier, in fact I don't remember losing a single plane, although I might have...
By turn 31, I had planes scouting the entire western side of the map & couldn't find anything to attack all enemy ships seemed to have exited.
I returned my planes to their carriers to repair them for the next scenario only to get the following inexplicable "Defeat" message.
DEFEAT
"While code breaking allowed us to be fully prepared, we have failed to achieve any meaningful success against the Japanese fleet".
WHAT ????? #$#@$%$ I can't even continue, since the campaign came to a forced END!
Can someone PLEASE explain this ridiculous result?
Even IF I missed some silly secondary goal, the scenario is a resounding success, NOT a defeat!
Color me puzzled & very disappointed...
Puzzling Midway DEFEAT
Moderators: The Artistocrats, Order of Battle Moderators
Re: Puzzling Midway DEFEAT
I think that happens when one of the enemy submarines is too slow to make it to the exits before the scenario ends.
Re: Puzzling Midway DEFEAT
First of all, that's a very impressive accomplishment. I won a victory, by the skin of my teeth on the second attempt, by sinking only one IJN carrier,damaging another substantially, and sinking most of the invasion troop transports. I can't explain why you wouldn't have gotten a victory with superior results. As an aside, for those like me who think Midway is tough (at Captain level), I would suggest allowing the USN to put several PBY's out on recon -- that's how they found the IJN carriers initially, and finding them with Fog of War in effect is challenging in my opionion.
Re: Puzzling Midway DEFEAT
I think Midway victory conditions is a known issue...this thread has some posts about it on page 3 along with a workaround to manually set it to give you the victory result so you can continue.
viewtopic.php?f=264&t=64457&start=20
viewtopic.php?f=264&t=64457&start=20
Re: Puzzling Midway DEFEAT
Oh I suck, I didn't read the question carefully and answered as though you were the IJN.
Re: Puzzling Midway DEFEAT
You're not the first to experience this, sorry for the unexpected and undeserved defeat. The hotfix solves this issue for newly launched scenarios, but not for ongoing games.
To continue your existing campaign, you can load the autosave just before defeat, press SHIFT + C to open the console, and type #igotnukes to get your victory. Any secondary objectives you have achieved will count. This will allow you to continue your campaign.
Sorry for the issue!
To continue your existing campaign, you can load the autosave just before defeat, press SHIFT + C to open the console, and type #igotnukes to get your victory. Any secondary objectives you have achieved will count. This will allow you to continue your campaign.
Sorry for the issue!
Re: Puzzling Midway DEFEAT
Thanks for the comments guys. The key to the win was pulling my carriers back out of range once the Midway invasion fleet was beat, and continually recycling those torpedo planes & bombers.
Use those fighters wisely & if you can, try to mix up who lands on what carrier. You can only launch one at a time, so if you have 3 fighters on one carrier the other two are stuck for another turn.
Nice to find out about the "Nukes" fix. Hah...
I'll check, but I thought I had all patches installed.
Use those fighters wisely & if you can, try to mix up who lands on what carrier. You can only launch one at a time, so if you have 3 fighters on one carrier the other two are stuck for another turn.
Nice to find out about the "Nukes" fix. Hah...
I'll check, but I thought I had all patches installed.




