
Numidian Light Cavalry

More to come.
Moderators: Slitherine Core, Panzer Corps Moderators, Panzer Corps Design
Akkula wrote:Roman Legionaries
Try to do them with the same style that Akkula has been using - his troops make up 2/3 of the 3d models now and I would prefer there be now odd bits.asuser wrote:Hi Akkula!
Well made icons of soldiers and town parts!
Bite, here comes some alternative town icons for further use:
Hope you like it!
Question to the troop icons: Akkula made these icons a little bit bigger and without the classic shadows right to left. Do you wish additional stuff with same style or like PanzerCorps style?
Greetings!
Beautiful!asuser wrote:Hi Akkula!
Well made icons of soldiers and town parts!
Bite, here comes some alternative town icons for further use:
Hope you like it!
Question to the troop icons: Akkula made these icons a little bit bigger and without the classic shadows right to left. Do you wish additional stuff with same style or like PanzerCorps style?
Greetings!
None of the PzC units have even the slightest chance of making it into the mod, so it doesn't matter what the original game used (think of it just in relation to the mod - I'm going to try and make it a total conversion at some point)asuser wrote: With making that icon I'm still thinking about the right sizes of unit icons. Wouldn't it be better, to make the troops in the original PK measurement?
Second: Whats about the efx...sound and animation of throwing javelins, flying arrows or smashing catapult bullets? Do we have a source of these files ... or could we make it?
Defense will then be around 18 (compared to their normal 11), and attack half of what it normally is.captainjack wrote:Legionary camps were an integral part of their travels. Having the option to sit tight in a defensive position would add some period colour. I would expect good defence, but maybe only passive attack while in fortress formation.
BiteNibbleChomp wrote: Though the fortress icon has given me a very interesting idea - Legions that can switch into it (ie build a fortress), where they are then stronger on defence but immobile and weak on attack. Would anyone like this is or is it overcomplicating things?
- BNC
The map is divided into 23 provinces, each with a single (Sicilia has 2) city that serves as its capital (say Rome in Italia). These cities behave just as cities in regular PzC do - you purchase units there. The ownership of a province is determined by the owner of the capital (In Sicilia's case, Lilybaeum is used), and the owner can do virtually anything he likes with it. Towns are more like strongpoints that are destroyed in combat occasionally. If a province 'flips' to another nation during a war, the original towns will be wrecked - some will be rebuilt however in a neraby location.asuser wrote: Bite: I understand the gamerules as follows: If troops take over an enemy town, then this town change the flag. Changing the flag could be modificated eventually with a trigger and the definition of the town as a unit. The town icon of the 'lost side' disappear (Strenght=0) and instead the new town icon of the 'winner side' is setting at the right place of the map. Is that possible?
Turns are 6 months long, and Legionaries were very good engineersasuser wrote: Switching the troop icon into a town icon wouldn't be my favourite. If you think that... to build a town needs a lot of time. Alternative you could switch the troop icon into a fixed command post (small) or to a troop icon with defensive appearance (more shields than swords). With the last recommendation we could need for every troop icon two versions (attack/defense).
He's headed to the diplo screenAkkula wrote:Generic Diplomat:
Is all this free to download officially? Because I don't want any copyright issues. And I do have Rome2 (it was the primary inspiration for this mod actualy!)Hanny wrote:Total war center, III Age LOTR mod will have all the sounds you may want, or any of the many Rome mods, you will need the unpacker program (assuming you dont haveTotal war, from the site as well.