Puzzling mission outcome

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JFMahon3
Lance Corporal - Panzer IA
Lance Corporal - Panzer IA
Posts: 13
Joined: Mon May 04, 2015 2:48 pm

Puzzling mission outcome

Post by JFMahon3 »

I don't understand why the completion of a mission was announced as a defeat. I played the Phillipine Sea Scenario as the Allies. I didn't lose any transports and I repelled the Japanese fleet (although I only destroyed on carrier). And I cleared the land-based material. Why was this mission declared a defeat? Did I need to engage the Japanese fleet more?
JFMahon3
Lance Corporal - Panzer IA
Lance Corporal - Panzer IA
Posts: 13
Joined: Mon May 04, 2015 2:48 pm

Re: Puzzling mission outcome

Post by JFMahon3 »

In other words, could you explain the Allied victory conditions for Phillipine Sea? I don't understand why the game announced a defeat when (i) I did not lose any transports and (ii) the Japanese navy was retreating from the map.
adherbal
The Artistocrats
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Location: Belgium

Re: Puzzling mission outcome

Post by adherbal »

Can you upload a savegame of this mission? Might be a bug or poor design in the victory conditions.
Image
davbaker
Private First Class - Opel Blitz
Private First Class - Opel Blitz
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Joined: Sun Nov 28, 2010 6:57 am

Re: Puzzling mission outcome

Post by davbaker »

Same outcome for me in Philippines campaign.
Destroyed all 3 Carriers
Protected Transports
Didnt lose any carriers

2 Saves attached.
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stvwhite
Private First Class - Opel Blitz
Private First Class - Opel Blitz
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Re: Puzzling mission outcome

Post by stvwhite »

Same issue for me as well.
Gnarly
Private First Class - Wehrmacht Inf
Private First Class - Wehrmacht Inf
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Re: Puzzling mission outcome

Post by Gnarly »

Same kind of screwy result for me playing Midway (U.S).

I sank ALL enemy carriers, demolished the Midway invasion fleet, shot down all enemy planes (that I could find), sank numerous enemy surface ships & subs.
I DID NOT lose a carrier, in fact I don't remember losing a single plane, although I might have...

By turn 31, I had planes scouting the entire western side of the map & couldn't find anything to attack. I returned all my planes to their carriers for repairs for the next scenario and get the following "Defeat" message.

DEFEAT
"While code breaking allowed us to be fully prepared, we have failed to achieve any meaningful success against the Japanese fleet".
WHAT????? #$#@$%$ I can't even continue, since the campaign came to a forced END!

Can someone PLEASE explain this ridiculous result? Even IF I missed some silly secondary goal, the scenario is a resounding success, NOT a defeat!
MikeAP
Master Sergeant - U-boat
Master Sergeant - U-boat
Posts: 543
Joined: Fri Sep 03, 2010 3:14 pm

Re: Puzzling mission outcome

Post by MikeAP »

same issue for me. US Midway scenario.
bebro
Slitherine
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Re: Puzzling mission outcome

Post by bebro »

Yeah, seems a bug, it's listed in the "patch on route" thread.

Players who don't want to wait for the patch could use a cheatcode when they achieved their goals to still progress in the campaign.

To do so you need to:

. press shift - C for the console, activate the field to enter text by mouseclick
- enter #igotnukes

This gives an instant victory.
MikeAP
Master Sergeant - U-boat
Master Sergeant - U-boat
Posts: 543
Joined: Fri Sep 03, 2010 3:14 pm

Re: Puzzling mission outcome

Post by MikeAP »

bebro wrote:Yeah, seems a bug, it's listed in the "patch on route" thread.

Players who don't want to wait for the patch could use a cheatcode when they achieved their goals to still progress in the campaign.

To do so you need to:

. press shift - C for the console, activate the field to enter text by mouseclick
- enter #igotnukes

This gives an instant victory.
Is there any way to add more turns?
Myrddraal
The Artistocrats
The Artistocrats
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Joined: Wed Feb 23, 2011 2:49 pm

Re: Puzzling mission outcome

Post by Myrddraal »

You can extend the scenario end turn using this code:

#overtime x

Where x is the number of turns you want add. NB this will not affect victory conditions, so if you complete all primary objectives before the turn limit, the scenario will still end.
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