Stupid Question about Unit Traits
Moderators: The Artistocrats, Order of Battle Moderators
Stupid Question about Unit Traits
Ok, maybe I'm missing something obvious: How can I tell what Unit Traits a unit has besides going into the purchase screen? Surely there is a way to look at the traits of existing units?
Re: Stupid Question about Unit Traits
For a selected unit, click on the box with the terrain type name (above the terrain type picture) to switch it to traits display.
Re: Stupid Question about Unit Traits
Thanks. Reading manuals is for the weak.
-
- Master Sergeant - U-boat
- Posts: 533
- Joined: Sun Jun 29, 2008 4:16 am
- Location: California, USA
Re: Stupid Question about Unit Traits
It would be great if we could get terrain details for an uninhabited hex.
I would like to be able to click on, for example, a forest hex, and see what the attack/defense/cover modifiers are before deciding whether or not to move my unit there.
I'm sure after much play, these couldbe memorized (probably never with my horrible memory), but I think this would be a great addition.
I would like to be able to click on, for example, a forest hex, and see what the attack/defense/cover modifiers are before deciding whether or not to move my unit there.
I'm sure after much play, these couldbe memorized (probably never with my horrible memory), but I think this would be a great addition.
Re: Stupid Question about Unit Traits
Yeah, I was just thinking that myself. Should be able to check the att/def values and stuff for other hexes before you attack.
-
- Staff Sergeant - Kavallerie
- Posts: 327
- Joined: Mon May 14, 2012 8:42 pm
Re: Stupid Question about Unit Traits
Also a good place to put settlement names if the developer is dead set against having them on map. 

Re: Stupid Question about Unit Traits
+1FroBodine wrote:It would be great if we could get terrain details for an uninhabited hex.