Ancients Game

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pvthudson01
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Ancients Game

Post by pvthudson01 »

forget ww2 when can we expect the Ancients game based on this engine?

There is NOTHING out there for us ancients players (Hegemony is a weak RTS and HPS Sims Ancients games are lacking in interface and play ability)
zakblood
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Re: Ancients Game

Post by zakblood »

didn't know they was doing one tbh :idea:
adherbal
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Re: Ancients Game

Post by adherbal »

We have been discussing DLC, expansions and sequels with Slitherine recently but no final decisions have been made yet (and if they were we would've be sharing them yet :wink: )

But I can add that doing an ancient themed game (romans, greeks, carthaginians, ...) is something I would personally love to do at some point. Admittedly, the same goes for a number of other themes!
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Erik2
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Re: Ancients Game

Post by Erik2 »

pvthudson01 wrote:forget ww2 when can we expect the Ancients game based on this engine?

There is NOTHING out there for us ancients players (Hegemony is a weak RTS and HPS Sims Ancients games are lacking in interface and play ability)
Have you checked the Alea Jacta Est series?
Area based and WEGO.

http://www.matrixgames.com/forums/tt.asp?forumid=1113
pvthudson01
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Re: Ancients Game

Post by pvthudson01 »

Yeah I own all those heh.

I dont mind these either

http://www.hpssims.com/Pages/Products/A ... oiWars.asp

But I hate the turn resolution and its really clunky. I just saw that on the homepage they mentioned Ancients and was trying to get subliminal on them :)
bebro
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Re: Ancients Game

Post by bebro »

Something other than WW2 for a change would really be great, but people should start to shanghai customers for it ;)

However, Happy Holiday everyone :)
zakblood
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Re: Ancients Game

Post by zakblood »

sounds like my cup of tea, and merry Christmas to you to :wink:
Mark50
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Re: Ancients Game

Post by Mark50 »

As far as an ancient game is concerned I personally can`t imagine it on such an engine. In these hexagons based games you can move the units individually in every direction. That`s not what happened in ancient combat. Very few armies had been able to move small units independently during a battle without causing confusion and the army collapsing. It took a very professional and experienced army to do that. There are notable examples, of course, but more often than not armies would just form a line with some cavalry and skirmishers used for maneuver. Some large and unskilled hosts could only manage to form a mass of infantrymen whose purpose was to hold firm and maybe push. In such cases, there was no way to command small units to maneuver in the way in which you can in PG style games. If a breech appeared in the line, the battle was most likely lost. Some unit types, like macedonian phalanx would be dead if attacked from behind. There was no way they would just flip back like they do in PG/PzC. I just don`t see how this would be reflected in games of this type, but I do wish you`ll be able to implement it.

Merry Christmas to everyone!
BiteNibbleChomp
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Re: Ancients Game

Post by BiteNibbleChomp »

For those of you who play PzC I have begun work on an Ancient Rome-based mod.

viewtopic.php?f=147&t=64132

I don't expect that it will be ready before September, but there will certainly be a game like what you want next year :D

- BNC
Ryan O'Shea - Developer - Strategic Command American Civil War
zakblood
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Re: Ancients Game

Post by zakblood »

rome sounds nice, my time frame :wink:

look forward to seeing it
BiteNibbleChomp
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Re: Ancients Game

Post by BiteNibbleChomp »

I hope you enjoy it when it's done then :D

- BNC
Ryan O'Shea - Developer - Strategic Command American Civil War
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