First of all, please excuse me for the very sparse (euphemistically speaking) communication during the last weeks/months.
Even if I was hidden deep in my programming cave, you could have still reached me via email or PM in here if you had any urgent need (as some of you really did). Reading forums in every day and working on the myriads of small little things still needing to be completed for the release are not so compatible. And extra-long cave-working periods tend to force a sun-avoidance-behavior on programmers

And during all this time, all of you guys had full access to the latest open-beta build anyway.
Now, to the point.
The last couple of months (minus a week long holiday, a couple of Easter days and a few more days in which I had a very nasty cold - couple of weeks in total) were spent by me working on doing the final file formats cleaning up needed for release (and for a few near-future new features) and doing additional small fixes and polishing. Of course, the polishing is never enough (and never stops), but we've finally reached a release-sufficient level.
FoG(U) will be released on PC in the very close future. The v2.0.03.989 GC3 (to be released later on today) is the very last beta version. The RC1 (containing only some DAG SP/MP GUI modifications and any eventual critical fixes for the GC3) will be the first release candidate and will be released towards the middle of this week. This will be the release version, with any other updates being done as live updates.
The MacOS, iOS and Android versions will follow shortly (probably in this exact order). They will have the same content and the same SP & MP gameplay as the PC version, with the MP being full cross-platform. Steam integration is also something we will add in the future.
With all the polishing left behind, the few first weeks after release will concentrate on fixing anything needing fixing and polishing anything still needing polishing, then I can finally get back on the forums and go on with finalizing the horde of new and exciting features from the WIP waiting list..
Thank you for all your patience during this long and hard development road,
dan