I was following the early development of the game and picked up the beta just the other day.
The overall game design and concept is excellent.
I've played through one complete campaign, and it played well and was fun and challenging. I expect to enjoy more.
I have numerous suggestions, which I will add to other threads. Summarising:
- The economy seems a little sparse and could be more interesting
- The battles are functional but could do with some polishing. Even the autobattles could be polished a little.
- I hope for much more work on AI (as I always do), because this is the aspect of the game that will make it shine long term and continue to provide challenges
Well done to all involved. Hope it continues to track well.
First Impressions
Moderators: Slitherine Core, Gothic Labs
-
Southern Hunter
- Administrative Corporal - SdKfz 251/1

- Posts: 145
- Joined: Fri May 20, 2005 12:12 am
Re: First Impressions
All in the works...we have a year of Early Access to polish.
Good Hunting!
Breca
Good Hunting!
Breca
Re: First Impressions
Hijacking this thread for my own 'first impressions' since dont see a need to create more - am 68 hours into the game at the moment.
Really love the game and the way it manages to make each 'race' work differently and looking forward to each update as they come through.
As most of the things I have found are already on the to do list from what I have seen (diplomacy clarity, mid-late game hero and agent issues, limited troop options with so many elite's being front line, etc etc), I will be lazy and just bullet point some of the things I (think) I have noticed that havent been addressed - might be good to have an easy to find to do list
*Range from capital for provinces is unclear. What seems to be 2 or 3 provinces counts as one more for income purposes - easiest example is Icespire - Bakslova (91 per level) and Silovac (116.5 per level) - yet both appear to be only 2 provinces from the capital with both going through Mala. Whatever the reason for this, it needs to be more clear as it affects choices when capturing provinces for upgrading (especially @ 13k per level past repairs)
*Fliers with low health appear still to move as a flier, but can now capture objective cities as an infantry. Not sure if all fliers have issues or just some (could possibly be a patch 1.2 'issue' too)
*Gossamer Wings spell for Icespire allows you to see what every army has in range - overriding the need for scouts. Presume other spells that can be targeted at range on enemy units will do the same
*Frozen Hoofprints spell for Vessoi affects all unit's movement, not just cavalry as it describes
*Forestfolk shooting has a sound affect/graphic that seems to imply its not just arrows they are shooting - and seem to make target units move more than warranted - but can find no reason for this occuring
*Ive looked and maybe ave just failed at google, manual and forums - but I still don't understand why some units get upgrades (do they need to get kills, individual experience from damage, or just random from battles), or when hero's do. It appears from what I have read that units cap out at 2 upgrades - would be good if this was much clearer
*A warning if an attack is going to result in first strike, along wiht the many other battle related indicators that seem to be in the to do list
*Love the way heroes and army's without hero's work (beyond the general pain of a lot of the auto resolve battles - i do feel even just increasing casualties, having armys retreat more when hurt and general targeting choices would help a lot here). Not sure how it works when AI has a hero and I don't though, for both attacking and defending
*Units in boats dont count vs max unit limits (known I believe) - captured units are the same - however I am not sure that should be fixed from a 'realism' perspective
*'End game' spells need something more. either an effect for research after all spells done (could be in place and i missed it), or just 'better' spells. The high level cool down counteracts most strong effects, but considering the $$ and effort spent most countries fail to make spells worth it i feel - and i love them
*Things like plague and the Vessoi (i think its theirs) Harvest event just arent clear enough as to why they are happening or what effect they are causing
*Different battle turn times - especially the ones with unlimited turns - no idea why they are happening - would be good for an explanation
*Naval - any and all information about how to use fleets is good
Really love the game and the way it manages to make each 'race' work differently and looking forward to each update as they come through.
As most of the things I have found are already on the to do list from what I have seen (diplomacy clarity, mid-late game hero and agent issues, limited troop options with so many elite's being front line, etc etc), I will be lazy and just bullet point some of the things I (think) I have noticed that havent been addressed - might be good to have an easy to find to do list
*Range from capital for provinces is unclear. What seems to be 2 or 3 provinces counts as one more for income purposes - easiest example is Icespire - Bakslova (91 per level) and Silovac (116.5 per level) - yet both appear to be only 2 provinces from the capital with both going through Mala. Whatever the reason for this, it needs to be more clear as it affects choices when capturing provinces for upgrading (especially @ 13k per level past repairs)
*Fliers with low health appear still to move as a flier, but can now capture objective cities as an infantry. Not sure if all fliers have issues or just some (could possibly be a patch 1.2 'issue' too)
*Gossamer Wings spell for Icespire allows you to see what every army has in range - overriding the need for scouts. Presume other spells that can be targeted at range on enemy units will do the same
*Frozen Hoofprints spell for Vessoi affects all unit's movement, not just cavalry as it describes
*Forestfolk shooting has a sound affect/graphic that seems to imply its not just arrows they are shooting - and seem to make target units move more than warranted - but can find no reason for this occuring
*Ive looked and maybe ave just failed at google, manual and forums - but I still don't understand why some units get upgrades (do they need to get kills, individual experience from damage, or just random from battles), or when hero's do. It appears from what I have read that units cap out at 2 upgrades - would be good if this was much clearer
*A warning if an attack is going to result in first strike, along wiht the many other battle related indicators that seem to be in the to do list
*Love the way heroes and army's without hero's work (beyond the general pain of a lot of the auto resolve battles - i do feel even just increasing casualties, having armys retreat more when hurt and general targeting choices would help a lot here). Not sure how it works when AI has a hero and I don't though, for both attacking and defending
*Units in boats dont count vs max unit limits (known I believe) - captured units are the same - however I am not sure that should be fixed from a 'realism' perspective
*'End game' spells need something more. either an effect for research after all spells done (could be in place and i missed it), or just 'better' spells. The high level cool down counteracts most strong effects, but considering the $$ and effort spent most countries fail to make spells worth it i feel - and i love them
*Things like plague and the Vessoi (i think its theirs) Harvest event just arent clear enough as to why they are happening or what effect they are causing
*Different battle turn times - especially the ones with unlimited turns - no idea why they are happening - would be good for an explanation
*Naval - any and all information about how to use fleets is good
Re: First Impressions
This is some fantastic feedback as well. Easy stuff, such as sound effects will go into EA1.4. Other stuff, tasked. Battlefield indicators definitely could use some more feedback. We can see when Venom is at work. But what about First Strike, Tower Shield, Siegecraft and most other unit abilities. They need to go in.
