What are all these numbers?

4X strategy game from Proxy Studios

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Omgaar
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What are all these numbers?

Post by Omgaar »

Your post looks too spamy for a new user, please remove off-site URLs.
The file is too big, maximum allowed size is 256 KiB.
Seriously? I have these nice images I'd love to use, but it looks like I will have to explain instead.

First image, which you cannot see because I'm a bot, is of my units attacking some monster.
So I have my units selected and I am hovering over a monster, power is 7.8 total(green value), which is gotten from the bonuses acting on the 3.0 number(the number next to it inside the [] ). That makes sense. However, the guys I have selected each have a power of 5.6 (looking at the army box at the left). That is neither 7.8, nor 3.0. But maybe it is based on the base power, those people are rank 7. Oh, and 7.8 and 3.0 stay the same regardless of how many units I have selected.

Now for the second image, I am looking at the workshop design page for the unit.
Well no, the base power of my guys is 3.8. So that's not where the 3.0 comes from. It's probably from the base class then. Wait no, base class is 2.0.


So where exactly is this 3.0 number coming from? It makes no sense, I would think that the power would come from your guys power + power*modifiers. That doesn't seem to be the case, it seems like the the 3.0 comes from some magical land with 2.0, 3.8, and 5.6 all being dropped for some reason, which is then modified to get me 7.8. What does it all mean?
Xilmi
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Re: What are all these numbers?

Post by Xilmi »

A units base power is modified by it's base-type, it's weapon, it's armor and it's experience.
Example:
Basic soldier with Flame-thrower, Level 1 armor built in a city with a barracks will have:
2.0 * (1 + 0.25 + 0.25) * 1.2 = 3.6 base-power

When fighting a lot of additional stuff gets factored in:
terrain of attacker, terrain of defender, weapon-type of attacker, type of defender, weapon-type of defeder, type of attacker, device and faction-boni/mali.

Mechanical-units get a bonus when standing on flat-terrain.
Troopers get a bonus when standing on mountains, forrests, fungi or in cities.

Flamethrower is the best anti-trooper-weapon but very bad against mechanical.
Machine gun is good against troopers but bad against mechanical.
Missile-launcher is good against mechanical but bad against troopers.
Cannon is very good against mechanical but very bad against troopers.
Lasers are a good allround-choice but quite costly.

So attackin the right units with the right units from the right territories makes a huge difference.

A tank with a machine-gun attacking a flamethrower-trooper in the flats from the flats will be extremely effective.
A tank with a kinetic-cannon attacking a missile-launcher-trooper in the mountains from a frorrest will be extremely ineffective and probably lose despite being much more expensive and having a much bigger base-power than the missile-trooper.
Omgaar
Private First Class - Wehrmacht Inf
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Re: What are all these numbers?

Post by Omgaar »

A units base power is modified by it's base-type, it's weapon, it's armor and it's experience.
Example:
Basic soldier with Flame-thrower, Level 1 armor built in a city with a barracks will have:
2.0 * (1 + 0.25 + 0.25) * 1.2 = 3.6 base-power
Yeah,I get all that. My units have come out at rank one with 3.8 power (which it also states in the workshop, so that makes sense). The issue is, when I go to attack something I see two numbers, 7.8 which is the modified value, and then 3.0 which when the bonuses are applied is 7.8. It adds up, but the question is where did the 3.0 value come from? Why is it not my unit strength of 3.8, or the base class strength of 2.0, which is then affected by the bonuses?


Also, I was looking at it again, and the game is kinda weird with how it displays info. When attacking a flying creature, instead of saying +50% from my weapon and -25% due to unit flying, it just says +25% from my weapon. Not really a big deal, just makes it a bit harder to tell at a glance what effects are being applied.
Xilmi
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Re: What are all these numbers?

Post by Xilmi »

The white number within the brackets is without any boni. Including the units rank.
So a Level 1 unit of this type attacking from hill to hill would have that value.
Omgaar
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Re: What are all these numbers?

Post by Omgaar »

Xilmi wrote:The white number within the brackets is without any boni. Including the units rank.
So a Level 1 unit of this type attacking from hill to hill would have that value.
Okay. So how is the number within brackets determined?
My unit is the starting biological guy with the flamethrower and first tier armor. Made at a base with only headquarters, which when I hover over doesn't mention any bonuses for units created.

The class has a base of 2.0. I assume it is being buffed from something, but I don't know what since you said that should be the number without bonuses.
Xilmi
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Re: What are all these numbers?

Post by Xilmi »

Buffed from the "basePowerMultiplier" as it can be found on weapons and armors.
You can see that in the XML-files of those.
Omgaar
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Re: What are all these numbers?

Post by Omgaar »

Xilmi wrote:Buffed from the "basePowerMultiplier" as it can be found on weapons and armors.
You can see that in the XML-files of those.
Okay, that makes sense. I see where the 3.0 comes from. But now I'm confused about the 3.8 in the workshop. Unless it is just a bug or something.
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Xilmi
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Re: What are all these numbers?

Post by Xilmi »

I guess that is related to you being the Imperium.
For the other factions the value in that screen is the same as the white number in the preview. So some inconsistency there.
Omgaar
Private First Class - Wehrmacht Inf
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Re: What are all these numbers?

Post by Omgaar »

Xilmi wrote:I guess that is related to you being the Imperium.
For the other factions the value in that screen is the same as the white number in the preview. So some inconsistency there.
And suddenly everything makes sense. Thank you.
Zak0r
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Re: What are all these numbers?

Post by Zak0r »

Xilmi is correct. The faction bonus of the imperium and the experience level is always added to the displayed power because it always counts (both for offense and defense, unlike the attack bonus for Divine Ascension and the attack malus of Terra Salvum). The other factors are displayed when you check the actual battle you're trying. Then you get a box where the base strenght (without imperium and experience) is displayed (which is the 3.0 in this case) + all the bonuses and maluses in detail and the resulting strength for this battle.

It may look a bit confusing at first but on the other hand I think it is more logical to display the normal unit strenght with the bonus added when that bonus always gets added anyway. This also has relevance for fungus damage which is 0.2 but subtracted from the actual strenght (base(+imperium)+experience) and not from the base strength. This means a more experienced unit will get 0.2 damage too but it translates to a smaller % of its strength. So if you'd display the base strength instead of the actual strength you'd get a lot of fractions here.
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