Star Hammer Developers Note # 4 - There is no up in space

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Daniele
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Star Hammer Developers Note # 4 - There is no up in space

Post by Daniele »

Very early in the planning for Star Hammer: The Vanguard Prophecy, it was decided that battles should take place in three dimensions. There are a couple of reasons for this.

First, space is three dimensional. It’s vast and empty, and limiting space ships to a flat 2D plane felt needlessly artificial. Whilst Star Hammer is a strategy game, every other non-strategy space game I’ve ever played - whether it’s a combat sim, like Wing Commander or X-Wing Vs Tie Fighter, or a sandbox like Eve Online or Elite - all use 3 dimensions.

The second was a review on the App Store for the iPad version of Star Hammer Tactics. I forget the exact wording, but it was something like ‘2 stars for 2 dimensions’. Star Hammer Tactics’ limited movement to a flat plane (for the sake of simplicity), but this unhappy customer clearly wanted another dimension to their space combat. Well buddy, thanks for the 2-star review, and here you go!

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