My game dies in one game, but not others

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ulysisgrunt
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My game dies in one game, but not others

Post by ulysisgrunt »

I am playing several scenarios. All seem to be running fine, except for the one against deadtorius.

It has failed three times at the end of the turn when I seek to upload it. I get the following error message:

***unhandled exception! ExpCode: 0xC0000005 Exp Flags: 0
ExpAddress: 0x0348D28F Please Report!

Ulysisgrunt
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rbodleyscott
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Re: My game dies in one game, but not others

Post by rbodleyscott »

Hi Danny,

If it happens again, can you post the contents of the error.log file from

My Documents/My Games/PIKEANDSHOT


Note that every time you run the program the error.log file gets rewritten, so you need to copy it before restarting the program.

The error message you quote above, however, may be caused if you close the program prematurely - e.g. By using Close Window
Richard Bodley Scott

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ulysisgrunt
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Re: My game dies in one game, but not others

Post by ulysisgrunt »

VER:10003
PLATFORM: WINDOWS
CPU String: GenuineIntel
Stepping ID = 9
Model = 10
Family = 6
Extended model = 3
CLFLUSH cache line size = 64
APIC Physical ID = 7
CPU Brand String: Intel(R) Core(TM) i7-3615QM CPU @ 2.30GHz
Cache Size = 256K
UNKNOWN TAGS IN: CONFIG/SYSTEM.TXT
Unknown Tag: MOVIEMODE
Unknown Tag: DYNAMICENV
END: CONFIG/SYSTEM.TXT
Found DirectX Version Number: 4.09.00.0904
Creating Device.....
MonkeyInitStart
MIS: Found DD
MIS: IsHW
MIS: SetCoop
MIS: Setting Disp Mode
MIS: Done Init 3D Device
MIS: Tex Enum
MIS: SDRS
MIS: Init Decal Render
TS: Start
TS: IAPSent
TS: UILoaded
INITIAL LOAD 2517
TS: BattleObj
TS: Managers
TS: BFBB
TS: LT
TS: InitDLUI
TS: Messages
TS: Ended
The following was returned by the server:
0

[{"ErrorCode":"0","clientVersion":"00010004","login":"Ulysisgrunt"}]

The following was returned by the server:
0

[{"ErrorCode":"0","clientVersion":"00010004","login":"Ulysisgrunt"}]

KERNEL MEMORY CHECKING IS **OFF**
pipfromslitherine
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Re: My game dies in one game, but not others

Post by pipfromslitherine »

That output is from a game which finished correctly. You need to grab it immediately after a crash.

Cheers

Pip
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