No animation for snipers
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No animation for snipers
Sniper unit in game has no animation.
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IainMcNeil
- Site Admin

- Posts: 13558
- Joined: Fri Apr 01, 2005 10:19 am
Re: No animation for snipers
I've added it to the list and we'll try to fix for the next patch. Which sniper unit do you mean exactly? There are about 4 of them 
Re: No animation for snipers
I think none of them
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IainMcNeil
- Site Admin

- Posts: 13558
- Joined: Fri Apr 01, 2005 10:19 am
Re: No animation for snipers
They all have here - which action are they missing? Do they walk, die, shoot?
Re: No animation for snipers
Sorry about that; I was unclear
Snipers lack shooting animations
PC version, using Steam (latest very)
Snipers lack shooting animations
PC version, using Steam (latest very)
Re: No animation for snipers
This is still not fixed.
The sniper now uses the rifleman animation and sound - shows model shooting 3 times. Sniper should be 1 shot.
The sniper now uses the rifleman animation and sound - shows model shooting 3 times. Sniper should be 1 shot.
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pipfromslitherine
- Site Admin

- Posts: 9933
- Joined: Wed Mar 23, 2005 10:35 pm
Re: No animation for snipers
The sniper uses the same model as the infantry (IIRC from fixing it) and this maps to the same SFX etc. So it was that or the old problem. I chose the current result.
Cheers
Pip
Cheers
Pip
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Re: No animation for snipers
It formerly used the SniperRifle wav.
It now just uses the rifle audio.
It should have its own animation and sfx, no?
It now just uses the rifle audio.
It should have its own animation and sfx, no?
Re: No animation for snipers
This has been introduced with the 1-0.4, to avoid it (I'm fixing it in my scenarios) you must change
lines 34-36 in the SNIPER.BSF
AddVizUnitTurnToFire(me, tilex, tiley) ;
AddVizAnim(me, "FIRE", 255) ;
//AddVizFunctionCall("PlaySFX", effectX, effectY, 21) ;
to
AddVizUnitTurnToFire(me, tilex, tiley) ;
//AddVizAnim(me, "FIRE", 255) ;
AddVizFunctionCall("PlaySFX", effectX, effectY, 21) ;
And put the modified file in your scenarios DATA/BATTLE/SCRIPTS
lines 34-36 in the SNIPER.BSF
AddVizUnitTurnToFire(me, tilex, tiley) ;
AddVizAnim(me, "FIRE", 255) ;
//AddVizFunctionCall("PlaySFX", effectX, effectY, 21) ;
to
AddVizUnitTurnToFire(me, tilex, tiley) ;
//AddVizAnim(me, "FIRE", 255) ;
AddVizFunctionCall("PlaySFX", effectX, effectY, 21) ;
And put the modified file in your scenarios DATA/BATTLE/SCRIPTS
Re: No animation for snipers
Sounds good, thanks.enric wrote:This has been introduced with the 1-0.4, to avoid it (I'm fixing it in my scenarios) you must change
lines 34-36 in the SNIPER.BSF
AddVizUnitTurnToFire(me, tilex, tiley) ;
AddVizAnim(me, "FIRE", 255) ;
//AddVizFunctionCall("PlaySFX", effectX, effectY, 21) ;
to
AddVizUnitTurnToFire(me, tilex, tiley) ;
//AddVizAnim(me, "FIRE", 255) ;
AddVizFunctionCall("PlaySFX", effectX, effectY, 21) ;
And put the modified file in your scenarios DATA/BATTLE/SCRIPTS

