No animation for snipers

Tech support for Battle Academy 2

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MikeAP
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No animation for snipers

Post by MikeAP »

Sniper unit in game has no animation.
IainMcNeil
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Re: No animation for snipers

Post by IainMcNeil »

I've added it to the list and we'll try to fix for the next patch. Which sniper unit do you mean exactly? There are about 4 of them :)
MikeAP
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Re: No animation for snipers

Post by MikeAP »

I think none of them
IainMcNeil
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Re: No animation for snipers

Post by IainMcNeil »

They all have here - which action are they missing? Do they walk, die, shoot?
MikeAP
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Re: No animation for snipers

Post by MikeAP »

Sorry about that; I was unclear

Snipers lack shooting animations

PC version, using Steam (latest very)
MikeAP
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Re: No animation for snipers

Post by MikeAP »

This is still not fixed.

The sniper now uses the rifleman animation and sound - shows model shooting 3 times. Sniper should be 1 shot.
pipfromslitherine
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Re: No animation for snipers

Post by pipfromslitherine »

The sniper uses the same model as the infantry (IIRC from fixing it) and this maps to the same SFX etc. So it was that or the old problem. I chose the current result.

Cheers

Pip
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MikeAP
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Re: No animation for snipers

Post by MikeAP »

It formerly used the SniperRifle wav.

It now just uses the rifle audio.

It should have its own animation and sfx, no?
enric
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Re: No animation for snipers

Post by enric »

This has been introduced with the 1-0.4, to avoid it (I'm fixing it in my scenarios) you must change

lines 34-36 in the SNIPER.BSF

AddVizUnitTurnToFire(me, tilex, tiley) ;
AddVizAnim(me, "FIRE", 255) ;
//AddVizFunctionCall("PlaySFX", effectX, effectY, 21) ;

to

AddVizUnitTurnToFire(me, tilex, tiley) ;
//AddVizAnim(me, "FIRE", 255) ;
AddVizFunctionCall("PlaySFX", effectX, effectY, 21) ;

And put the modified file in your scenarios DATA/BATTLE/SCRIPTS
MikeAP
Master Sergeant - U-boat
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Posts: 543
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Re: No animation for snipers

Post by MikeAP »

enric wrote:This has been introduced with the 1-0.4, to avoid it (I'm fixing it in my scenarios) you must change

lines 34-36 in the SNIPER.BSF

AddVizUnitTurnToFire(me, tilex, tiley) ;
AddVizAnim(me, "FIRE", 255) ;
//AddVizFunctionCall("PlaySFX", effectX, effectY, 21) ;

to

AddVizUnitTurnToFire(me, tilex, tiley) ;
//AddVizAnim(me, "FIRE", 255) ;
AddVizFunctionCall("PlaySFX", effectX, effectY, 21) ;

And put the modified file in your scenarios DATA/BATTLE/SCRIPTS
Sounds good, thanks.
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