Basically how it works is you load up a scenario file, then at the end of the first AI turn all of the terrain gets randomly distributed across the map (with a few constraints, of course!), along with both sides' armies and mission objectives. I also don't tell you at the start of the mission who is supposed to attack, so that there is more freedom and can be played out like a true commander would.
Though the scale is officially undefined, it plays out best if you think of it as being two regiments fighting, with each unit roughly corresponding to a platoon of soldiers.
I try to make the year that the mission is set in to be the most balanced between both sides but with a large variation in possible equipment (WWI's one is set in mid-1917 to allow for gas strikes and tanks). You will not be certain on who your enemy is either until the first battle turn (US, British or Russian armies), allowing for true unpredictability!


- BNC