PHCAS Mod 1

A forum to discuss custom scenarios, campaigns and modding in general.

Moderators: Slitherine Core, Panzer Corps Moderators, Panzer Corps Design

phcas
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Re: The PHCAS Mod v122

Post by phcas »

I have a little problem and that is that I am working on everything whole day. I am very busy on the Ardennes scenario from the normal campaign now. I will put update 108 online in a few hours. You can play the D-Day scenario a little bit from the german side, becausse Pz Lehr and 12.SS Pz will not go to the beach by the AI right now, I have to see how to do that. Time time time..............
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phcas
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Re: The PHCAS Mod v122

Post by phcas »

Update v108 online (remember this is a mod in progress)

Take a look at the Ardennes scenario of the PC scenario's from the Axis side, still working on it but a first impression. Last days I had to make a lot of colorphotos in the right size for the game. It took a lot of time. Tomorrow I start putting them all into the scenarios and campaigns.
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phcas
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Re: The PHCAS Mod v122

Post by phcas »

Update 109 is out now
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Cataphract88
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Re: The PHCAS Mod v122

Post by Cataphract88 »

Cheers! Nice work as usual. :D
Richard
Schweinewitz
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Re: The PHCAS Mod v122

Post by Schweinewitz »

Hello, PHCAS!

Fine work so far! Been looking for such an extensive mod which adds many units and increases the immersion for a longer time. Though I don't like the backgrounds of the Bigunit pictures much, I would prefer some B/W wartime landscape instead of the colorful bucolic idylls. But every man to his taste! :wink:

Some problem: I cannot download the updates v103 and v106. Every time I try I get an error message:
The download link has been updated (error #12).
You may now download the file.
But that's not possible, the error message appears again and again. Is there a solution to this?
phcas
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Re: The PHCAS Mod v122

Post by phcas »

The next update I will make a update that brings the game from v1.00 to v1.10 at once.

Question: You can make units appearing in a turn you like, like reinforcements with the editor. Can you also let units disappear? Like after a number of turns retreatment of the unit? Who knows!
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McGuba
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Re: The PHCAS Mod v122

Post by McGuba »

phcas wrote:Can you also let units disappear? Like after a number of turns retreatment of the unit? Who knows!
I know! :wink:

In the editor you have to add a unit action in the Edit/Scenario Params.../Scripts and then Add and then Unit Action. For example this script will make all Italian air and naval units disappear from the map:
Unitaction.jpg
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The trick is to set their strenght to 0 which means they are effectively destroyed and thus disappear from the map. :twisted:
ImageImage
slitherine.com/forum/viewtopic.php?f=147&t=47985
slitherine.com/forum/viewtopic.php?f=147&t=36969
BiteNibbleChomp
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Re: The PHCAS Mod v122

Post by BiteNibbleChomp »

I usually make it modify their strength by -20, to ensure they die.

Also, I see I'm not the only XP user :D

- BNC
Ryan O'Shea - Developer - Strategic Command American Civil War
phcas
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Re: The PHCAS Mod v122

Post by phcas »

Thanks McGuba! It works well.

An other question. How do I get a message appaer if a specific hex is conquered?
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McGuba
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Re: The PHCAS Mod v122

Post by McGuba »

You have to assign an AI zone to that specific hex. Then you have to make that message triggered by the conquest of that AI zone. (Number of Axis/Allied flags in zone "x" is equal to 1.)
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ImageImage
slitherine.com/forum/viewtopic.php?f=147&t=47985
slitherine.com/forum/viewtopic.php?f=147&t=36969
Ballermann
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Re: The PHCAS Mod v122

Post by Ballermann »

phcas wrote:The next update I will make a update that brings the game from v1.00 to v1.10 at once.
Fine, that´s good news :P

BTW:
Your para picture is not in Eben-Emael...
It is traning in Italy 1943:
http://commons.wikimedia.org/wiki/File: ... FS_230.jpg
Sorry, for my bad school english...
Magic1111
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Re: The PHCAS Mod v122

Post by Magic1111 »

Ballermann wrote:
phcas wrote:The next update I will make a update that brings the game from v1.00 to v1.10 at once.
Fine, that´s good news :P
Indeed good news! All in one package is better than a lot of standalone updates! :wink:
phcas
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Re: The PHCAS Mod v122

Post by phcas »

Thanks everybody for the comments and advices. About the Eben-Emael picture, it is very differcult to get colored pictures about some items.

(To tell you a secret a found a way to make new reenactment pictures look old. This picture of a 37mm PAK36 gun is a reenactment pictures from 2 years ago.)

Update v110 will come online today.

Greetings PHCAS
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phcas
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Re: The PHCAS Mod v122

Post by phcas »

Update v110 online now. It brings the game from v101 to v110 at once.

The first 3 scenarios of the PC Campaign (Poland, Norway and Low Countries) are a kind of ready now in the new style and can be played now as Campaign or stand alone scenarios from both sides. NEED TESTPLAYING FOR THAT please give your comments about it.

PC Campaign changes are in the basic mod now and do not have to be installed as a extra install now.

Greetings PHCAS
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phcas
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Re: The PHCAS Mod v122

Post by phcas »

If anyone wants to make new color pictures look older

http://funny.pho.to/dramatic_retro/
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After.jpg
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Ballermann
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Re: The PHCAS Mod v122

Post by Ballermann »

phcas wrote:Update v110 online now. It brings the game from v101 to v110 at once.
Danke schön :)
phcas wrote:If anyone wants to make new color pictures look older

http://funny.pho.to/dramatic_retro/
Thats cool 8)
Sorry, for my bad school english...
Cataphract88
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Re: The PHCAS Mod v122

Post by Cataphract88 »

Thanks, PHCAS :D

It's a good idea to have fewer downloads, and this will probably increase the popularity of the mod.

That's a neat trick you have with the photos. :D :D :D
Richard
Cataphract88
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Re: The PHCAS Mod v122

Post by Cataphract88 »

Hi Phcas, any news on when the next installment of your great mod is :?:
Richard
phcas
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Re: The PHCAS Mod v122

Post by phcas »

Richard1 wrote:Hi Phcas, any news on when the next installment of your great mod is :?:
Hello everyone, update v111 is online now.

A lot of new stuff and again (major) rework of The PC campaign scenarios: Poland - Norway - Low Countries - France

New units and a succes with putting .gif files in the game. Now a scenario intro with a moving picture. Editted Massi graphics in use now for more eyecandy and different bridges etc.

If someone can play the 4 first PC campaign 1939 scenarios, please give your vision about it. Notes: You can not buy core units, don't worry units will come to you with heroes in time (also SE units). You can update core units if you want.

Greetings PHCAS
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Cataphract88
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Re: The PHCAS Mod v122

Post by Cataphract88 »

Oh, it was good news then. :D :D :D
Richard
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