Orc strategies
Moderators: Slitherine Core, BA Moderators, WH40K Armageddon moderators
-
- Lance Corporal - Panzer IA
- Posts: 10
- Joined: Fri Oct 17, 2014 7:57 pm
Orc strategies
I need some help with tips for playing as the orc as i am getting hammered in multiplayer. what are the best units for dealing with imp guard heavy tanks? how do i compensate for low initiative of orc units as i always seem to take more damage than i deal to other units? thanku for any advice!
-
- Corporal - 5 cm Pak 38
- Posts: 35
- Joined: Sun Dec 07, 2014 10:28 am
Re: Orc strategies
You will have to work cost effective. Even if you loose more than the enemy it's no problem if your units are cheaper.
I learned it is very effective to bring your boys in in waves (realy orky
). Just use 50 to 70% of your recources on the first army. Go engage and you will have casualties, but if you only loose the ceap units like shootaboys it's no problem. No you know what the enemy army looks like and bring out a second wave, that counters his army.
Also, here is a list of cost effective ork units that I use exclusively:
Infantery:
- shootas - good vs almost everything (below 95 armour) and good as a frontline meatshield
- big shootas - as a second line and for coverfire. Have at least one per army.
- warboss - just too have vision and keep up the morale of your bigger units. Try not to losse them and always cover with big shootas.
- tankbustas - apart from snipers and very ceap IG infatery the can deal with everything. If you get them in meele they do tons of damage and are your best titan killers.
- mega armoured nobs - in case you have a lot of money and there are chokepoints where you need more quality and quantity can't cut it
- stormboys - if you want to flank to get some snipers or artillery for an unseen angle.
- burna boys - if you need meele (very rare)
Everything but big shootas and warbosses will and should always take a huge amout of casualties and you have to bring in new ones constantly during the match. They need to be positioned to be a thread so that the more valuable units are save in the backlines.
Walkers:
- Deathdread (all meele) - if you need some heavy meele damage. They can kill a rus in one attack. Pretty expensive though. Best used in suprize attacks from the fog of war.
- squigoth with supa loba - as artillery units that boosts the morale (only one or 2 per army). Always keep your backlines at white morale (>90) to maximize damage output while your frontline meashield dies.
Vehicles:
- buggy with rokits - good as a scout and if you need something fast to go somewere. Pretty expensive though.
Tanks:
- skullhammer battlefortres - damage vs. lightly to medium armored units
- battlewagon with belly gun - damage vs. medium to heavy armored units
Artillery:
- get grots and put them in a battlewagon with supa cannon. most cost effective artellery you can get in the game. Go nutz. This is my main damage output apart from shootas and tankbustas.
- maybe some of the grot rokets but that's just if you plan on shooting highly armored targets
Airforce:
- NO
Titans:
- Gargants - pretty good damage for titans and other units with 6+ hp per kill.
All other units are not worht their cost compared to the ones listed above imo. Playing like that I won about 4 out of 5 games with orks.
I learned it is very effective to bring your boys in in waves (realy orky

Also, here is a list of cost effective ork units that I use exclusively:
Infantery:
- shootas - good vs almost everything (below 95 armour) and good as a frontline meatshield
- big shootas - as a second line and for coverfire. Have at least one per army.
- warboss - just too have vision and keep up the morale of your bigger units. Try not to losse them and always cover with big shootas.
- tankbustas - apart from snipers and very ceap IG infatery the can deal with everything. If you get them in meele they do tons of damage and are your best titan killers.
- mega armoured nobs - in case you have a lot of money and there are chokepoints where you need more quality and quantity can't cut it
- stormboys - if you want to flank to get some snipers or artillery for an unseen angle.
- burna boys - if you need meele (very rare)
Everything but big shootas and warbosses will and should always take a huge amout of casualties and you have to bring in new ones constantly during the match. They need to be positioned to be a thread so that the more valuable units are save in the backlines.
Walkers:
- Deathdread (all meele) - if you need some heavy meele damage. They can kill a rus in one attack. Pretty expensive though. Best used in suprize attacks from the fog of war.
- squigoth with supa loba - as artillery units that boosts the morale (only one or 2 per army). Always keep your backlines at white morale (>90) to maximize damage output while your frontline meashield dies.
Vehicles:
- buggy with rokits - good as a scout and if you need something fast to go somewere. Pretty expensive though.
Tanks:
- skullhammer battlefortres - damage vs. lightly to medium armored units
- battlewagon with belly gun - damage vs. medium to heavy armored units
Artillery:
- get grots and put them in a battlewagon with supa cannon. most cost effective artellery you can get in the game. Go nutz. This is my main damage output apart from shootas and tankbustas.
- maybe some of the grot rokets but that's just if you plan on shooting highly armored targets
Airforce:
- NO
Titans:
- Gargants - pretty good damage for titans and other units with 6+ hp per kill.
All other units are not worht their cost compared to the ones listed above imo. Playing like that I won about 4 out of 5 games with orks.
-
- Lance Corporal - Panzer IA
- Posts: 10
- Joined: Fri Oct 17, 2014 7:57 pm
Re: Orc strategies
FuFuHunt3r wrote:You will have to work cost effective. Even if you loose more than the enemy it's no problem if your units are cheaper.
I learned it is very effective to bring your boys in in waves (realy orky). Just use 50 to 70% of your recources on the first army. Go engage and you will have casualties, but if you only loose the ceap units like shootaboys it's no problem. No you know what the enemy army looks like and bring out a second wave, that counters his army.
Also, here is a list of cost effective ork units that I use exclusively:
Infantery:
- shootas - good vs almost everything (below 95 armour) and good as a frontline meatshield
- big shootas - as a second line and for coverfire. Have at least one per army.
- warboss - just too have vision and keep up the morale of your bigger units. Try not to losse them and always cover with big shootas.
- tankbustas - apart from snipers and very ceap IG infatery the can deal with everything. If you get them in meele they do tons of damage and are your best titan killers.
- mega armoured nobs - in case you have a lot of money and there are chokepoints where you need more quality and quantity can't cut it
- stormboys - if you want to flank to get some snipers or artillery for an unseen angle.
- burna boys - if you need meele (very rare)
Everything but big shootas and warbosses will and should always take a huge amout of casualties and you have to bring in new ones constantly during the match. They need to be positioned to be a thread so that the more valuable units are save in the backlines.
Walkers:
- Deathdread (all meele) - if you need some heavy meele damage. They can kill a rus in one attack. Pretty expensive though. Best used in suprize attacks from the fog of war.
- squigoth with supa loba - as artillery units that boosts the morale (only one or 2 per army). Always keep your backlines at white morale (>90) to maximize damage output while your frontline meashield dies.
Vehicles:
- buggy with rokits - good as a scout and if you need something fast to go somewere. Pretty expensive though.
Tanks:
- skullhammer battlefortres - damage vs. lightly to medium armored units
- battlewagon with belly gun - damage vs. medium to heavy armored units
Artillery:
- get grots and put them in a battlewagon with supa cannon. most cost effective artellery you can get in the game. Go nutz. This is my main damage output apart from shootas and tankbustas.
- maybe some of the grot rokets but that's just if you plan on shooting highly armored targets
Airforce:
- NO
Titans:
- Gargants - pretty good damage for titans and other units with 6+ hp per kill.
All other units are not worht their cost compared to the ones listed above imo. Playing like that I won about 4 out of 5 games with orks.
Thanku very much! this was very helpful and just what i needed!

Re: Orc strategies
Commando's and Stormboys are also useful against armored targets. You need to kamikaze a lot as Orc player, but a couple of these are way cheaper than the opponent's units.
-
- Administrative Corporal - SdKfz 251/1
- Posts: 137
- Joined: Sun Nov 30, 2014 11:58 pm
Re: Orc strategies
Pretty much agree on everything, except i only use tanks and titnas when i feel like i have too much requsition left, since they are not cost-effective against 99% of imperium's armor and infantry. Also hard boyz with shootas are not bad, when shootas start dying before they can take shot. I try not to use gretchins on battlewagons with supakanon too much since i think they are OP.
On small maps or maps with small number of turns its almost impossible to win against equal player though. Since all of the orks more expensive units are either unusable or niche and they have no time win through attrition with less expensive units. (unless you spam gretchins on battlewagons maybe)
On small maps or maps with small number of turns its almost impossible to win against equal player though. Since all of the orks more expensive units are either unusable or niche and they have no time win through attrition with less expensive units. (unless you spam gretchins on battlewagons maybe)
-
- Corporal - 5 cm Pak 38
- Posts: 35
- Joined: Sun Dec 07, 2014 10:28 am
Re: Orc strategies
Oh you think? How can a unit be op that is pretty much a basilisk, if not better, for the cost of 360 points? \irony off *looks at devs*I try not to use gretchins on battlewagons with supakanon too much since i think they are OP.
I think we can all agree that the game is far from balanced. I can't tell which side has an advantage but as long as the game supports stuff like that, I don't see a reason not to abuse it. Bug abuse is a different thing though. That's just like hacking. However, I don't know of any gamebreaking bugs that one could abuse so that's a big plus.
