After playing the game for a week I have some feedback for you (both positive and negative). However before I start I would just like to thank Vietnam65 Developer/Dev team and play testing team for one of the most interesting strategy games I have played in a long time (been wargaming figure, board and computer games for 25 odd years now)

Some of comments have been suggested in other forum posts
I think the game really reflects what the troops and commanders faced over there from what I know of the conflict
It's a bit more than a beer and pretzels game but not an uber gronad game and I think that this strikes just the right balance
No good Vietnam Strategy game has been released in an awful long time

Have found no bugs so far
In several games I have come up against 3 or 4 armored vehicles within the first 10 turns or so and they really do rip to shreds (which they should do) infantry and engineer units. This is very game unbalancing as well as historically incorrect. I would like to see a limit placed on the number of these that spawn any one time. Maybe 1 for turns 1 - 10 then 2 from 11 - 20 etc.
I think the ARVN units are way over powered and/or just too damn useful and there is no negatives in having them on the board other than training time which pays for itself extremely quickly. I would like to suggest two tier of ARVN units one which the GB train and these would be more like the RF/PF units and a second ARVN unit which is like the current one but can only be purchased with points.
Could we also get some different types of maps I would really like to have some kind of mountains terrain to reflect I Corp combat and also rivers/marches which would reflect the terrain down in IV corp. Ideally some kind of slider or something to ask us what we would like to fight over. This would mean new tactics having being developed depending on the terrain type.
VC/NVA Artillery units (see below from some more comments on Artillery in general) these would then help to take place of the limited vehicle spawning issue I mentioned above and would add another dynamic to patrol type missions
Different types of Artillery units (Mortars, Light and Heavy Field battery s). Mortars have been commented on in other threads but I would like to see a light and heavy art units in the game the light one being able to be deployed in the field but has a lot more limited range than its heavier counterpart.
Additional US units - I would like to see Marine units (epically if we get Mekdong Delta type terrain) obviously this unit would be able to board boats and travel around as well as have the ability to traverse water terrain easier) Air Cav units again having the ability to board choppers instead of having to move dedicated units to them. These would be very expensive to purchase and also expensive to run to make up for the fact that they have a dedicated transport ability.
Politics - I would like both villages and ARVN units to have some kind of political rating that would have either a positive or negative impact on the game. For ARVN units this may be that the fight better if they have a good rating but fight poorly if they have a bad rating this could be done with either some kind of random trait that would be applied when the unit is recruited or even better have unit commanders that have to be assigned. The way this would effect villages is that you might get better or worse intel from them and would also tie into the village improve aspect that has been commented on a few times
Bigger maps
Longer games
Named Villages
Some kind of starting scenario text explaining where you are what the villages are called and unit names at the moment it all just feels very generic
Hex overlay
Weather - Thinking mainly around this grounding air units and backing artillery a bit less potent
A campaign game where you start off in 65 then work your way through until the end with perhaps a different outcome
Pre Built scenarios (tied into the point above) things like Tet offensive (not the whole thing), Siege of Khe Sanh ect
I am sure I have some others but need to play some more to get them out of my brain again but it's too late to start another game now
