FuFuHunt3r wrote:Yeah we were talking about different things. Such a ROF does not exist in Armageddon to my knowlege. Every stregth of a unit shoots a natural number of shots so the overall shots are always unit stregth times number of shots. What I don't know is, how that works with initiative. The faster unit shots first and kills some of the enemy unit and therefore reduces the number of shots of that unit. However, the faster unit does not shoot all of its shots first for some reason. The initative is influenced by morale when I'm not mistaking.
Then there is accuracy influenced by the units skill, the weapon, the morale, the line of sight, the cover, the distance and other units standing in the way. With that number of shots that hit the target you still need to calculate how many wounds you have depending on weapons strength, armor pen and the defense. With all that, you get the lost unit strength.
Moral does a few things to initiative:
Good +2
Okay 0
Bad -2
Terrible -5
I don't recall the exact numbers, but the difference that allows your entire (faster) unit to fire everything before retaliation is usually 5, depending on how high or low the enemy initiative is (higher base Initiative they have, greater difference is needed)
Also the number is HP, not unit strength (probably typo on your part but wanted to make sure).
Accuracy is (Unit Skill)*(Weapon Accuracy-distance modifier)*(100-(cover+los penalty)).
Wound/Damage Chance is 50+((Weapon Strength)-(Defense)*(100-AP))