There seems to be some problem with the "ambush" situations, in case the ambushing unit cannot attack.
What I observed:
My stormboys where on the hunt for some singled out scout snipers on pretty open terrain. I knew the snipers were somewhere there and had to send the stormboys in, guessing where the scouts are. I found them even closer than expected. My boys stopped as they would have run right through the target.
Now in these situations the scouts “ambush” the boys so they are allowed to fire first (no matter the initiative). After that my boys would attack (ranged and melee). That is not what happened. The scouts cannot attack due to the minimum range. After that my stormboys did not attack them back. However, the attack was lost and I was not able to give them the order to attack. I lost an attack round for nothing.
By the way: If the boys would have just run by the target, they would have also stopped but no one would have attacked. After that, I would have been able to attack the scouts in the same round.
Conclusion: the whole ambushing system works fine and well unless the ambushing unit cannot attack.
Sorry if I may be a bit mad. This was a pretty decisive moment in a multiplayer match just now
