Rise of the Mongols - v0.4 beta released. (Nov 20, 2015)
Moderators: Slitherine Core, Panzer Corps Moderators, Panzer Corps Design
Re: Rise of the Mongols - v0.1.1 beta released. (Feb 28, 201
Yes, that's what I did, but it's still not working. My directory tree is as follows:
D:\Program Files (x86)\Slitherine\Panzer Corps\MODS\Rise of the Mongols - this folder contains the four sub-folders, AUDIO, DATA, GRAPHICS, UI
D:\Program Files (x86)\Slitherine\Panzer Corps\MODS\Rise of the Mongols - this folder contains the four sub-folders, AUDIO, DATA, GRAPHICS, UI
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- Lieutenant-General - Do 217E
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Re: Rise of the Mongols - v0.1.1 beta released. (Feb 28, 201
Have you loaded the game up with GME enabled? If so, you won't be seeing a new startup screen or anything like that (this isn't WWI!). Instead, just load up what appears to be the vanilla 1939 campaign. Opening this will cause the Mongol campaign to open instead (the first scenario is a massive river - if something like this appears then
).
If that doesn't work, a screenshot might be helpful for us.
- BNC

If that doesn't work, a screenshot might be helpful for us.
- BNC
Ryan O'Shea - Developer - Strategic Command American Civil War
Re: Rise of the Mongols - v0.1.1 beta released. (Feb 28, 201
It's still not working, although I'm getting closer. Here's what I've done:
* Enable 'Rise of the Mongols' using GME
* Start Panzer Corps
* Select 'New Game'
* Open the 'More Campaigns' folder on the right
* Select 'Grand Campaign 39' from the menu
* Select the desired 'rank' - I chose Jagutu
* Select Play - Proceed - Proceed
This is a screenshot of the game screen as soon as I start the scenario
* Enable 'Rise of the Mongols' using GME
* Start Panzer Corps
* Select 'New Game'
* Open the 'More Campaigns' folder on the right
* Select 'Grand Campaign 39' from the menu
* Select the desired 'rank' - I chose Jagutu
* Select Play - Proceed - Proceed
This is a screenshot of the game screen as soon as I start the scenario
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- Screenshot
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Re: Rise of the Mongols - v0.1.1 beta released. (Feb 28, 201
Ah, I've figure it out!
I don't need to go into 'More Campaigns', just start the vanilla 1939 campaign as the Wehrmacht. It's working now. Thanks

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- Lieutenant-General - Do 217E
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Re: Rise of the Mongols - v0.1.1 beta released. (Feb 28, 201
Great to see it's workingwindtalker wrote:Ah, I've figure it out!I don't need to go into 'More Campaigns', just start the vanilla 1939 campaign as the Wehrmacht. It's working now. Thanks

Let me know how your army looks by the end of scenario 5
- BNC
Ryan O'Shea - Developer - Strategic Command American Civil War
Re: Rise of the Mongols - v0.1.1 beta released. (Feb 28, 201
Like CaptainJack a few weeks ago, in the second scenario: I ended up with 20 Keshiks (plus a few auxiliaries), had all three camps and destroyed the enemy. I clicked through each remaining turn and then it gave me a loss. What am I doing wrong?
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Re: Rise of the Mongols - v0.1.1 beta released. (Feb 28, 201
For now you are welcome to use endscn0 cheat to proceed one both camps have fallen. Did the forces owned by each enemy tribe disappear once you conquered their main camp?windtalker wrote:Like CaptainJack a few weeks ago, in the second scenario: I ended up with 20 Keshiks (plus a few auxiliaries), had all three camps and destroyed the enemy. I clicked through each remaining turn and then it gave me a loss. What am I doing wrong?
Very strange, as I thought I fixed this a while ago.

- BNC
Ryan O'Shea - Developer - Strategic Command American Civil War
Re: Rise of the Mongols - v0.1.1 beta released. (Feb 28, 201
OK, thanks, I'll give that a try. The enemy forces remained after their camps had been occupied.
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Re: Rise of the Mongols - v0.1.1 beta released. (Feb 28, 201
That must mean the code has been stuffed somewhere. Will look into it further.windtalker wrote:OK, thanks, I'll give that a try. The enemy forces remained after their camps had been occupied.
- BNC
Ryan O'Shea - Developer - Strategic Command American Civil War
Re: Rise of the Mongols - v0.1.1 beta released. (Feb 28, 201
FYI, after Scenario 5, I was left with 8 Keshiks, 5 Mongol Cavalry units, and a few peasant units. I really enjoyed playing this mod, and can't wait to see the finished game.
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Re: Rise of the Mongols - v0.1.1 beta released. (Feb 28, 201
What did you do to the other 12 Keshiks? Or were they left behind for that mission and then you forgot that you had them?windtalker wrote:FYI, after Scenario 5, I was left with 8 Keshiks, 5 Mongol Cavalry units, and a few peasant units. I really enjoyed playing this mod, and can't wait to see the finished game.
- BNC
Ryan O'Shea - Developer - Strategic Command American Civil War
Re: Rise of the Mongols - v0.1.1 beta released. (Feb 28, 201
They were killed off in scenarios 3, 4 and 5!
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Re: Rise of the Mongols - v0.1.1 beta released. (Feb 28, 201
windtalker wrote:They were killed off in scenarios 3, 4 and 5!

For the rest of the campaign (which probably won't be coming for a few months), you'd better hope that the engineers in Persia and other conquered places are feeling kind (even though you would have just wrecked the place)
- BNC
Ryan O'Shea - Developer - Strategic Command American Civil War
Re: Rise of the Mongols - v0.1.1 beta released. (Feb 28, 201
I'm going to start all over again, and try to conserve my forces better! Am I right in thinking I can only play 5 scenarios so far, you mentioned 6 and 7 but I didn't have the option of progressing further?
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Re: Rise of the Mongols - v0.1.1 beta released. (Feb 28, 201
6+7 are completed scenarios sitting on my hard drive, they will be appearing in the next update.
Also, assuming you have the same folder as me (I haven't done anything in the newest update compared to v0.1, but something may have changed for one of my scenario files):
In scenario 2, it seems you have to kill the guard unit and then wait a turn for victory to fire, without needing to capture the camps. Try this and don't use the cheat, I would like to know if your campaign files are the same as mine.
- BNC
Also, assuming you have the same folder as me (I haven't done anything in the newest update compared to v0.1, but something may have changed for one of my scenario files):
In scenario 2, it seems you have to kill the guard unit and then wait a turn for victory to fire, without needing to capture the camps. Try this and don't use the cheat, I would like to know if your campaign files are the same as mine.
- BNC
Ryan O'Shea - Developer - Strategic Command American Civil War
Re: Rise of the Mongols - v0.1.1 beta released. (Feb 28, 201
OK, I'll let you know how I get on.
Re: Rise of the Mongols - v0.1.1 beta released. (Feb 28, 201
Well, I tried it. I killed the guard units at the enmy camps, but didn't occupy them. Then I went after the main enemy force, but even after I'd killed all the enemy units, nothing happened. I clicked through all the remaining turns up to turn 24, but it still ended as a loss. The only way I could win was to cheat.
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Re: Rise of the Mongols - v0.2 beta released. (Mar 8, 2015)
http://www.mediafire.com/download/dpvcd ... ls_v02.zip
Here is v0.2!
I have managed to fix the issues surrounding the second battle, so you shouldn't need to use cheats on it any more.
Also, a few of the units have been modified, particularly the Peasant Archers which have been significantly strengthed and given a range of 2 (was 1).
Also, the first two missions in China are now included.
Finally, this is the ideal core force at the end of Zhongdu:
27 Keshiks
16 Mongolian Cavalry
10 Peasant Spearmen
4 Chinese Archers
3 Chinese Peasant Archers
7 Chinese Cavalry
Although, I find it highly unlikely that anyone will ever manage to keep their entire core force alive! (I usually lose the peasant units quite quickly!), so having 50 core units by the end of the campaign is a good amount to aim for (otherwise you won't be making it to Europe!)
- BNC
Here is v0.2!
I have managed to fix the issues surrounding the second battle, so you shouldn't need to use cheats on it any more.
Also, a few of the units have been modified, particularly the Peasant Archers which have been significantly strengthed and given a range of 2 (was 1).
Also, the first two missions in China are now included.
Finally, this is the ideal core force at the end of Zhongdu:






Although, I find it highly unlikely that anyone will ever manage to keep their entire core force alive! (I usually lose the peasant units quite quickly!), so having 50 core units by the end of the campaign is a good amount to aim for (otherwise you won't be making it to Europe!)
- BNC
Ryan O'Shea - Developer - Strategic Command American Civil War
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Re: Rise of the Mongols - v0.2 beta released. (Mar 8, 2015)
Severe lack of posting has been noticed....
Anyway, how is everyone getting on with the extended campaign (particularly the two Chinese scenarios at the end)?
I am currently finishing off the Khitai scenario ( 8 ) and need to know how much of an army you are able to keep by the end of Zhongdu so I can balance the Persian missions accordingly.
v0.3 will probably appear around the end of next week, and I hope to include all scenarios up to and including the 'Throne Claims' mission that appears once Genghis dies.
- BNC
Anyway, how is everyone getting on with the extended campaign (particularly the two Chinese scenarios at the end)?
I am currently finishing off the Khitai scenario ( 8 ) and need to know how much of an army you are able to keep by the end of Zhongdu so I can balance the Persian missions accordingly.
v0.3 will probably appear around the end of next week, and I hope to include all scenarios up to and including the 'Throne Claims' mission that appears once Genghis dies.
- BNC
Ryan O'Shea - Developer - Strategic Command American Civil War
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Re: Rise of the Mongols - v0.2 beta released. (Mar 8, 2015)
I've been trying out some bad tactics and finding new things to do wrong in your WW1 mod, as well as Nikki's Panzer General rework, so haven't had a chance to lead the hordes across the world recently!