I would assume that a shot/swing hits its target so I am not looking at cover, distance accuracy ratings. When does this shot wound and when is it deflected/absorbed by the armor of the target? It certainly depends on the 2 weapon values strength (WS) and armor penetration (AP) as well as the defense (TD) of the target. I was searching through the forums and found this information:
I think the second part should be right as that is what we see in game easily (shootas will never scratch a 95 defense dreadnought no matter how many shots they take). However, the formula seems to be wrong. You will always get negative values out of it.Xandie wrote:
Chance = (50+(weapon.strength - target.defence * (100 - weapon.armorpenetration))
You should note that if the weapon.strength is 50 points smaller than target defense (assuming armor penetration of the weapon is 0 and target hexfield doesn't grant a defense penalty) the weapon won't be able to put a scratch on the target, regardless of how many times you shoot.
I think it should be more like this:
Wound chance = 50 + WS - (TD * (100 - AP) / 100)
This way the AP basically reduces the TD by its percentage. After that it is just a comparison of the new Defense and the WS+50. That would explain why shootas (in WS/AP/TD - 35/10/31) can never penetrate the dreadnought armor of 95. The chance of wounds is -0.5%. However they are able to wound a Landraider with “only” 90 TD. Chance is 4% here. (still not accounting the number of shots taken and the accuracy).
I would love it, if anyone could tell me rather this is correct or not.