Kerensky wrote:Out of curiosity, how is a mod or Total Conversion such as yours affected by this? You don't rename those folders... do your custom entry units make any death sounds? Do Tyranids randomly make vehicle explosions sounds?
ok i did some more digging, it works like this :
basically the death sounds are somewhat tied to a .whdat file called "factions.whdat" located in Armageddon/data directory. in this file, there is a newly added column named "death prefix" . in this column there are 3 values named IG, SM, ORK. now if you open those 2 death sound directories, ( 1 is for infantry , 1 is for war machines. ) for the infantry death sound folder, you will see those IG, SM, ORK prefix. while the war machines death sound folder has no prefix, just a bunch of sound based on vehicle size.
so for the tyranids mod, if you don't change the directory name to turn the death sound off, and lets say the nids are attached to steel legion faction. you will have these hilarious situations in which:
A. whenever a nids unit classified as infantry dies, it will play a human ( guardsman ) death sound.
B. whenever a nids unit classified as walker, aircraft or titan, etc, dies, it will play a vehicle explosion sound.

seems like the norn queen decides to mutate some metal into the new tyranids to toughen them up !!
anyway, even though its not ideal, but it's not too bad, since the death sounds can be easily turned off. and lets face it, we fans like this type of strategy games are never bothered by lack of death sounds.
