Samurai & Ashigaru march out of camp:

Ninja (Ambush marker) ready to attack:

Samurai cavalry swing around flank:

Samurai face off against Tercio:

Samurai fight Tercio:

Moderators: terrys, Slitherine Core, FOGR Design
Hi Nigel,nigelemsen wrote:Hi ravenflight, just to let you know I've just started my 28mm (wargames factory) samurai.... Only need it in 10 weeks time... Also I'm going to copy your colour scheme... I fancy a real bright effect... To try and overcome the shading point you raised I'm going to us dark navy ink thinned down and then apply a dry brush highlight in the colour. Matt spray and then cherry pick the lacquer armour with gloss varnish...
How has your army done so far?
I take it you're taking the Murakami Kaizoku army?nigelemsen wrote:Hi
Oh here is my list @25mm/700pts
My view is that if you're an 8 BG army that has nothing break, you're tougher than a 12 bg army that has half of the army break because it's fragile.nigelemsen wrote:Hi,
All input welcome... Following other input ive dropped the LF and added a rear support unit. I've taken a heavy weapon unit then it can go in a single across the back.... As I'm upto 12 BGs at 700pts, I will look forming 8s just nervous about too low a battle group... I might shuffle the samurai into 4 x 8s.. And take the spare points to move the average armd spears into 8s also...
I'm doing the none cav version, but do have the figs tond a mounted unit, if I change my mind... Just to provide a 5mu manuover unit... I'm plating in an open comp, so expecting samurai cav to be out classed.... Arrr... Having dropped the LF I could early period bring them as bow armd so can atleast evade away.... Mmmmm...
nigelemsen wrote:thanks for your input....
Gone 8s madravenflight wrote:nigelemsen wrote:thanks for your input....
You can thank me if you chew bubblegum and kick ass.
https://www.youtube.com/watch?v=Wp_K8prLfso
If you get your arse handed to you, I did not say this... I am not here.
(sorry, can't find link to Dune).
Hi Brendan: that's the point.... Plus if armoured or better opponent needs 5s to hit... Assume 8 warrior bowmen unit vs a p+s shot unit...RonanTheLibrarian wrote:Can I just interrupt here to ask what advantages an "8-pack" has in shooting/melee, beyond being able to take more casualties before auto-breaking.
What Nigel said -and- 2 hits on a 6 pack is test 1 per 3. It requires 3 hits to get a 1 per 3 on only 1 extra base of frontage. You do get that extra base, BUT it's a lot harder to get that lucky long range shot.RonanTheLibrarian wrote:Can I just interrupt here to ask what advantages an "8-pack" has in shooting/melee, beyond being able to take more casualties before auto-breaking.
nicely done.nigelemsen wrote:First or many figs done... Just spotted colour run... Fix tomorrow... Not as bright as I had hoped, but need a brown wash to hide my brush work
Good from 2ft so fine for the table....
https://muchallsarmy.wordpress.com/2015 ... ore-to-go/
I think you are planning for the worst here. Two hits (or 3) are possible but expecting 1-2 hits is a bit too pessimistic:Shoots 2-3 dice needing 5s as long range vs armour.. Expect 1-2 hits
Code: Select all
"rolling 5+ on 2d6"
0, 44.4%
1, 44.4%
2, 11.1%
Code: Select all
"Rolling 5+ on 3d6"
0, 29.6%
1, 44.4%
2, 22.2%
3, 3.70%
This is the most likely outcome but the odds for 1 and 3 hits are quite high at 1 in 4:Bow shoots 4 dice needing 4s. Expect 2 hits, test on a 6 pack.
Code: Select all
"rolling 4+ on 4d6"
#,%
0, 6.25%
1, 25.00%
2, 37.50%
3, 25.00%
4, 6.25%