Can you try to assault them...fail...then in the next manuver phase wander off? ie choose to stop attacking it?
If skirmishers are trying and failing to assault it, I presume they can evade if charged.
Fortified Camps
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nikgaukroger
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Re: Fortified Camps
Can't see why not.hazelbark wrote:
Can you try to assault them...fail...then in the next manuver phase wander off? ie choose to stop attacking it?
I would assume so.hazelbark wrote:
If skirmishers are trying and failing to assault it, I presume they can evade if charged.
Nik Gaukroger
"Never ask a man if he comes from Yorkshire. If he does, he will tell you.
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"Never ask a man if he comes from Yorkshire. If he does, he will tell you.
If he does not, why humiliate him?" - Canon Sydney Smith
nikgaukroger@blueyonder.co.uk
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philqw78
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I was doing the looting. A unit must pass a CMT to stop looting, but, since no combat takes place whilst looting, it was decided that my LH could run away if charged in the flank by some nasty blokes with big pointy sticks, as LH can make a normal evade if not in melee. IIRC correctly it was seleukid camp, far nicer than the Roman camp that they built a fort around.
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lawrenceg
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Presumably if they evade they would stop looting and therefore would have to take a CMT to evade.philqw78 wrote:I was doing the looting. A unit must pass a CMT to stop looting, but, since no combat takes place whilst looting, it was decided that my LH could run away if charged in the flank by some nasty blokes with big pointy sticks, as LH can make a normal evade if not in melee. IIRC correctly it was seleukid camp, far nicer than the Roman camp that they built a fort around.
Lawrence Greaves
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flameberge
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I agree, though if a unit fails to sack a fortified camp I don't think a CMT would be needed because they are not yet looting the camp.lawrenceg wrote:Presumably if they evade they would stop looting and therefore would have to take a CMT to evade.philqw78 wrote:I was doing the looting. A unit must pass a CMT to stop looting, but, since no combat takes place whilst looting, it was decided that my LH could run away if charged in the flank by some nasty blokes with big pointy sticks, as LH can make a normal evade if not in melee. IIRC correctly it was seleukid camp, far nicer than the Roman camp that they built a fort around.


