I'v seen a post on this topic but can't find it. Can u please help me ?
imagine i have two BG (A and B) facing one ennemy BG (C)
A is only as overlap and lined to B
A and B turn, please tell me what are the good options:
1. A is free to move or stay
2. A can pivot in the mouvement phase to prepare for a charge in the next turn, A loses its overlap position even if corners stays in contact. The point of contact will be the corner. the charge will be without move for the base in corner contact, other bases will press forward
3. A can move straight to stay as overlap but in edge to edge contact, next turn A will have the option to turn 90 ° and C may conform bases if possible.
4. A can pivot 90 ° and come in contact with the flank of C at manoeuvre phase
any other option i may have missed?
thx in advance
BG as overlap options to move in flank contact
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Ok, no problem on the diagrams! However a sequence of events by phase would be useful, for example (and I think one position situation that you might be asking about):
1. There are two BGs A&B, with A in front of B (a column if you will). An opposition BG C is in a position to charge B in the flank, but not A.
2. C charges B in the flank. Elements of B turn to face, B drops a cohesion level and the impact phase is resolved with no further changes.
3. In the manoeuvre phase B turns the remaining elements to face C.
Questions:
- As the rear corner of an element of A is in contact with a front corner of an element C, does it turn to face C in the maneouvre phase as well?
- Does it count as an overlap anyway?
- Can A get into an overlap position by turning 90 degrees? Does this require a CMT for undrilled infantry?
- Is there another way to get to an overlap position?
Thanks.
1. There are two BGs A&B, with A in front of B (a column if you will). An opposition BG C is in a position to charge B in the flank, but not A.
2. C charges B in the flank. Elements of B turn to face, B drops a cohesion level and the impact phase is resolved with no further changes.
3. In the manoeuvre phase B turns the remaining elements to face C.
Questions:
- As the rear corner of an element of A is in contact with a front corner of an element C, does it turn to face C in the maneouvre phase as well?
- Does it count as an overlap anyway?
- Can A get into an overlap position by turning 90 degrees? Does this require a CMT for undrilled infantry?
- Is there another way to get to an overlap position?
Thanks.
-
sagji
- Sergeant Major - Armoured Train

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Assuming it is as below (A & B facing up, enemy C facing down)
The A's options are:
1) Do nothing and fight as an overlap.
2) Wheel sufficiently so that 1 element of A is entirely beyond the line between C and B, it won't fight as an overlap but will have a valid flank charge in its next move. You will need to move forward before the wheel, or do a double wheel, or a contraction with an advance including a wheel, so that your front corner hits the side edge instead of the front corner of C. Note a flank charge cannot include a wheel if it starts within 1 MU of the target.
3) Wheel as above but not getting an element entirely past the line. This is the same as above except it is not a flank charge so C won't drop a level, and A will conform back to its start position.
4) Advance so it is in edge to edge contact, It will still count as an overlap. There is a rule that allows it to turn 90 degrees, but IIRC that only applies if C is not in close combat, and it doesn't count as a charge (no impact phase)
I don't believe it can simply wheel 90 degrees to contact the flank of C as it starts within 1 MU.
Code: Select all
CCccCC
AAaaBBbbBB
1) Do nothing and fight as an overlap.
2) Wheel sufficiently so that 1 element of A is entirely beyond the line between C and B, it won't fight as an overlap but will have a valid flank charge in its next move. You will need to move forward before the wheel, or do a double wheel, or a contraction with an advance including a wheel, so that your front corner hits the side edge instead of the front corner of C. Note a flank charge cannot include a wheel if it starts within 1 MU of the target.
3) Wheel as above but not getting an element entirely past the line. This is the same as above except it is not a flank charge so C won't drop a level, and A will conform back to its start position.
4) Advance so it is in edge to edge contact, It will still count as an overlap. There is a rule that allows it to turn 90 degrees, but IIRC that only applies if C is not in close combat, and it doesn't count as a charge (no impact phase)
I don't believe it can simply wheel 90 degrees to contact the flank of C as it starts within 1 MU.

