My strategy was to find out whether the VPs from El Daba from W15-W22 would be enough to win. To facilitate I occupied a defensive line from Tel El Deisa to Deir El Mireir, plus covering the south (El Quseir and El Kharita) with italian units. No combat whatsoever during the first cycle.
After that Monthy and I agreed on I think 2 refit cycles, which allowed me to bulk up my units, horde supply points, and lay enough mines to have an almost impregnable position. After that it was waiting for unwise attacks from the AI, and counterattacking. Very few spaces changed hands. Only in the end I gave some ground but could retrieve all (!) units before they got seriously attacked.
My conclusion:
- there is not enough incentive for the Axis to attack early on (the CW is on shape anyway). Maybe add CW VPs to El Alamein for the weeks 1-10? (after all there is a reason this game carries this name in its title

- the AI can't cope with a defensive player. Even if it has to waste 3 divisions on a first attack, it needs to dislodge the Axis once the CW side has superiority
There were some minor bugs (e.g. Mines not disappearing), but I already send those in. Otherwise a very good game!
Snoopy