Retreat logic oddity

Discuss Crisis in Command Volume II: Drive on Moscow. Designed by Ted Raicer
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blahblah3502
Senior Corporal - Ju 87G
Senior Corporal - Ju 87G
Posts: 87
Joined: Fri Dec 14, 2012 12:07 am

Retreat logic oddity

Post by blahblah3502 »

This might be a bug with the retreat rules logic ?
I'm playing Soviet vs another human player online. It's a frost turn. The other player has 2 infantry units in Novosil, immediately north of the town of Orel (where he has one infantry) which is connected by a road/rail.
They are all in good supply. I attack with a bunch of Soviet armor in Novosil - the 2 Axis infantry units are forced to retreat but they go south *not* to the town of Orel but to Bolkhov, a unroaded forest space immediately to the west of Orel. Novosil has southern borders with both. Proximity to Axis supply for Orel an Bolkhov is exactly the same. In frost, the town of Orel has better defense than the forest - I think the retreat rules in the manual indicate that both Axis infantry units should have retreated to Orel?
Tigre
Corporal - 5 cm Pak 38
Corporal - 5 cm Pak 38
Posts: 43
Joined: Sat Sep 01, 2012 9:34 am

Re: Retreat logic oddity

Post by Tigre »

hi,
retreat has been discussed in this thread : http://www.shenandoah-studio.com/Forum/ ... f=14&t=594
maybe this could help ? :)
daviddunham
Staff Sergeant - StuG IIIF
Staff Sergeant - StuG IIIF
Posts: 277
Joined: Tue Dec 04, 2012 4:53 pm

Re: Retreat logic oddity

Post by daviddunham »

This one may be a bug, frost reduces the damage reduction of forest but the retreat code may not take this into account.
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