Sorry but I don't like the idea as I find 'You must do this or lose' objectives too restrictive in a Strategy game which can seriously kill replayability as it narrows variety.nkarp wrote:We have enough data from 1.2 to draw some conclusions on balance for BotB (the main scenario, excluding variants) as the game stands: the Axis is winning ~54% of the time in GC play. This doesn't feel too lopsided from a pure balance perspective, but conceals the "fun" factor lost through turtling.
Following RyanAK's idea, we're currently thinking of the following to give the Axis the incentive to adopt a play style likely to produce a dynamic game:
1) The Axis cannot win until a unit has ended an Allied impulse adjacent to the Meuse (without consideration to supply).
2) The Allies automatically win at the end of the 28th if the Axis has never had a unit adjacent to the Meuse at the end of an Allied impulse (also without consideration to supply).
Thoughts?
If players want to explore various strategies they should be allowed to do so. If one is found to be too strong or undesirable it just needs to be toned down, not eliminated completely.
Conditions can also be exploited in ways that weren't originally intended, look at how the Axis currently exploits the early triggering of the British by avoiding the Meuse entirely. Do you think incorporating more conditions like the above will resolve that?
If I was playing Axis with the above conditions I still would avoid the Meuse entirely before the 26th so as not to bring in the British early. Play a standard Axis turtle as per usual and leave a unit within one move of the Meuse in some inconsequential corner of the board. Prior to the 28th the unit touches the Meuse only for the purposes of avoiding the auto defeat condition. Have the additional conditions really changed anything?
Sorry if I come across as frustrated but a number of good suggestions have been put forward that I think will resolve the issue like removing the triggering of the British condition and allow them to enter the game on a date (or date range) that is earlier than the 26th so they actually have an impact on the game even if the Axis decides to play conservatively and tweak the Eastern VPs and/or thresholds.
If SS feel there are flaws or issues with the above Nick let's hear them. If not why are SS still searching for other alternatives?