I have used the undo button when my hand has inadvertantly touched the ipad screen, sending my selected units moving...it was a move that I had absolutely no intention on making and so I justify using it.
....but in sticking to my previous arguement, if there was no undo button, I would live with the fact that I sent my reinforcements to the rear instead of holding down.....Malmedy. I should have been paying more attention to where my hand was I guess. If there is an undo, sure, I'll use it in an instance that I describe above, but I don't want to be ** WARNED ** that I should, or ** WARNED ** that I shouldn't or.....now I lost my train of thought ??
Warnings...I don't want them, but that's me. Next thing you know I'll have to be clicking way too many buttons repeatedly....."Yes, that's my move, yes I'm sure, yes, yes....click, click....yes already, Awe screw it, I'll play something else."
I wouldn't suggest for a minute that a bunch of code be written, a bunch of time and resources be spent to change the BotB multiplayer game. I would prefer those resources be spent elsewhere. I'm just saying that the multiplayer type of PBEM game that CROIX suggested would be fun for me, but I agree with you, not reasonable, and not likely.
Thanks for keeping me in check Yoj.

Mylo