how about a "pass for the rest of the turn" button?
how about a "pass for the rest of the turn" button?
would speed up online games a lot if the allies could auto-pass once they are done so the germans can just play all their remaining moves in a row.
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daviddunham
- Staff Sergeant - StuG IIIF

- Posts: 277
- Joined: Tue Dec 04, 2012 4:53 pm
Re: how about a "pass for the rest of the turn" button?
We’ve also thought about “pass as long as the AI thinks it’s a good idea,†so that if something out of the ordinary does come up, you can choose to pass or not.
Re: how about a "pass for the rest of the turn" button?
that would work too. if pass for the rest of the turn button only works 75% of the time, and 25% of the time you end up getting another turn, you still save a lot of time.
also sometimes you literally cannot move anything. if you don't do a pass-the-rest type button, maybe you could detect when a player has zero legal moves (because all their units activated already or can't move on the 16th) and enter a pass for them automatically in that case? this usually only happen early in the game, but it's pretty common on the first couple days.
enjoying the game a lot but wish it went a bit faster! definitely planning to buy the next one regardless. thanks.
also sometimes you literally cannot move anything. if you don't do a pass-the-rest type button, maybe you could detect when a player has zero legal moves (because all their units activated already or can't move on the 16th) and enter a pass for them automatically in that case? this usually only happen early in the game, but it's pretty common on the first couple days.
enjoying the game a lot but wish it went a bit faster! definitely planning to buy the next one regardless. thanks.
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daviddunham
- Staff Sergeant - StuG IIIF

- Posts: 277
- Joined: Tue Dec 04, 2012 4:53 pm
Re: how about a "pass for the rest of the turn" button?
But likely you (as Allies) can activate Schönberg on the 16th, even though you’d never want to…
But yes, there are situations where there are literally no moves.
But yes, there are situations where there are literally no moves.
Re: how about a "pass for the rest of the turn" button?
Oh, I didn't even realize the allied infantry that can't move on the 16th could activate, lol. Maybe that won't work very well then.
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Yojimbo252
- Administrative Corporal - SdKfz 232 8Rad

- Posts: 152
- Joined: Thu Nov 01, 2012 3:43 pm
Re: how about a "pass for the rest of the turn" button?
I don't have a problem with the suggestion in principle but you'd need to make sure that for multiplayer games the passing players gets a review of all the moves made by the opponent for every impulse that the passing player auto passed so they receive the same level of information.
