Replacements after first enemy attack

Discuss John Butterfield’s Battle of the Bulge: Crisis in Command Vol. 1
Post Reply
blahblah3502
Senior Corporal - Ju 87G
Senior Corporal - Ju 87G
Posts: 87
Joined: Fri Dec 14, 2012 12:07 am

Replacements after first enemy attack

Post by blahblah3502 »

I just noticed that the Axis player ( I assume it's the same vice versa- but favours Axis because of the way first-turn schedules and replacement schedules overlap) can add replacements after the first Allied attack on an Allied first-turn day. so Axis can add replacements to a unit immediately after they are attacked and take losses - right in the next impulse!
Maybe make Axis ( and same vice versa) add replacements only before all attacks if possible?
s_Uberskooper
Lance Corporal - Panzer IA
Lance Corporal - Panzer IA
Posts: 10
Joined: Sat Dec 15, 2012 5:34 am

Re: Replacements after first enemy attack

Post by s_Uberskooper »

Yea, the player who gets the first move gets to add replacements first. It's the Axis before the 23rd and the Allies after. The Axis really don't get that many replacements. Just a few here and there.
blahblah3502
Senior Corporal - Ju 87G
Senior Corporal - Ju 87G
Posts: 87
Joined: Fri Dec 14, 2012 12:07 am

Re: Replacements after first enemy attack

Post by blahblah3502 »

sorry, my point wasn't very clear - I meant really that it seems a bit odd to be able to add replacements directly after an attack (replacement units teleporting instantly to where they're needed!) which is what the current setup does in the circumstances i describe
Yojimbo252
Administrative Corporal - SdKfz 232 8Rad
Administrative Corporal - SdKfz 232 8Rad
Posts: 152
Joined: Thu Nov 01, 2012 3:43 pm

Re: Replacements after first enemy attack

Post by Yojimbo252 »

You make a reasonable point but I think it's designed this way to speed up async play.

If both players allocated their replacements prior to the first impulse being taken then you'd have the following situation for a new day:

1) 1st player allocates replacements
2) 2nd player allocates replacements
3) 1st player takes first impulse
4) 2nd player takes second impulse

The current design scales this down to:

1) 1st player allocates replacements + takes first impulse
2) 2nd player allocates replacements + takes second impulse

One of the main design decisions seems to be to eliminate the need for interaction from the opposing player within the active players turn as much as possible. And whilst it may throw up a few anomalies like the example you've described, overall I think it's a good move.
s_nkarp
Sergeant - 7.5 cm FK 16 nA
Sergeant - 7.5 cm FK 16 nA
Posts: 222
Joined: Mon Nov 26, 2012 3:02 pm

Re: Replacements after first enemy attack

Post by s_nkarp »

For what it's worth, "replacement" is largely reorganization, where a damaged unit restructures to restore combat effectiveness. A six strength unit knocked to three hasn't lost half it's equipment and men. A few radios and key people make a big difference.

But your larger point is correct: the replacement mechanic is abstract. Hopefully not too abstract for this game!
jeffd
Senior Corporal - Ju 87G
Senior Corporal - Ju 87G
Posts: 79
Joined: Mon Dec 03, 2012 7:12 pm

Re: Replacements after first enemy attack

Post by jeffd »

Yojimbo252 wrote:You make a reasonable point but I think it's designed this way to speed up async play.

If both players allocated their replacements prior to the first impulse being taken then you'd have the following situation for a new day:

1) 1st player allocates replacements
2) 2nd player allocates replacements
3) 1st player takes first impulse
4) 2nd player takes second impulse

The current design scales this down to:

1) 1st player allocates replacements + takes first impulse
2) 2nd player allocates replacements + takes second impulse

One of the main design decisions seems to be to eliminate the need for interaction from the opposing player within the active players turn as much as possible. And whilst it may throw up a few anomalies like the example you've described, overall I think it's a good move.
This is exactly correct. We originally had both players allocating their replacements before anyone got to move, but it led to exactly those problems on GameCenter. After all, how would you like to get a turn only to find out that *all* you get to do is hand out one replacement point, then pass it back to your opponent? We wanted to make sure that if we were making you open up the game, it was worth your time to do so.
blahblah3502
Senior Corporal - Ju 87G
Senior Corporal - Ju 87G
Posts: 87
Joined: Fri Dec 14, 2012 12:07 am

Re: Replacements after first enemy attack

Post by blahblah3502 »

Thanks for the good explanation guys!
Post Reply

Return to “Battle of the Bulge”