Possible minor exploit?

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blahblah3502
Senior Corporal - Ju 87G
Senior Corporal - Ju 87G
Posts: 87
Joined: Fri Dec 14, 2012 12:07 am

Possible minor exploit?

Post by blahblah3502 »

I haven't tried this out myself but I was just thinking:

It strikes me that a quirk in the moves system might offer a minor exploit advantage in controlling for double passes (which ends the day). If one selects units what one was not planning to move anyway, and instead of moving, simply presses Commit, then this does NOT count as a pass, as far as I can tell. this in effect passes but avoids the risk of the other player passing and ending the day.

Better to not allow the option of committing a turn with no moved units?
AdmiralEggman
Corporal - 5 cm Pak 38
Corporal - 5 cm Pak 38
Posts: 31
Joined: Sun Dec 04, 2011 4:42 pm

Re: Possible minor exploit?

Post by AdmiralEggman »

I think this a feature and not a bug. The ability to activate and not have to pass allows for tempo moves without having to end the day. The cost of this losing the ability to use the unit later.

Early versions of the rules forced activations when one side had a certain number more inactivated until than the other player. Testing showed the current system worked better to give the player strategic options.
Yojimbo252
Administrative Corporal - SdKfz 232 8Rad
Administrative Corporal - SdKfz 232 8Rad
Posts: 152
Joined: Thu Nov 01, 2012 3:43 pm

Re: Possible minor exploit?

Post by Yojimbo252 »

I agree with the Admiral, I see it as a tactic not an exploit as both sides can employ it and there is an opportunity cost in that you are unable to move that unit any further that turn.

Sure you could say 'well I wasn't going to move it anyway', but now your opponent knows with 100% certainty that it will not be moved and that may influence their decisions in subsequent impulses.
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