Lately I made a huge mistake and was really not very happy
Is something like this planed?




I hear ya.Uberskooper wrote:Yes, this game needs a chat feature. I need to tell gregorit my displeasure when we have two games going and do the same moves with exact opposite luck. Moving to attack Bastogne? All your shots miss and the enemy hits all of his. Sorry bro. Is the enemy attacking Bastogne? All of you shots miss and the enemy destroys you armor leaving the city vulnerable. Swearing silently to myself isn't as satisfying as bitching to my opponent.

Saving up games isn't my style, but it's incredibly frusterating nevertheless. It would also be nice to chat with my opponents about strategies and good moves. Mostly I just want to vent my frustrations and make sure my opponent knows his bad luck is comingYojimbo252 wrote:I hear ya.Uberskooper wrote:Yes, this game needs a chat feature. I need to tell gregorit my displeasure when we have two games going and do the same moves with exact opposite luck. Moving to attack Bastogne? All your shots miss and the enemy hits all of his. Sorry bro. Is the enemy attacking Bastogne? All of you shots miss and the enemy destroys you armor leaving the city vulnerable. Swearing silently to myself isn't as satisfying as bitching to my opponent.
If it's any consolation I'm storing all mine up until the time when chat is available. I'll apologise now to my first chat opponent as they're going to get an earful.

Its not games I'm saving up, it's my frustrations.Uberskooper wrote:Saving up games isn't my style...Yojimbo252 wrote:I hear ya.Uberskooper wrote:Yes, this game needs a chat feature. I need to tell gregorit my displeasure when we have two games going and do the same moves with exact opposite luck. Moving to attack Bastogne? All your shots miss and the enemy hits all of his. Sorry bro. Is the enemy attacking Bastogne? All of you shots miss and the enemy destroys you armor leaving the city vulnerable. Swearing silently to myself isn't as satisfying as bitching to my opponent.
If it's any consolation I'm storing all mine up until the time when chat is available. I'll apologise now to my first chat opponent as they're going to get an earful.

The game as it stands has been designed to be played Asynchronously allowing players to take as much time between turns as they like. I think a timer option would be a good feature for those that would like to impose a time restriction to keep games moving along at a faster pace. In the meantime a workaround is to friend players that would like to play at the same pace as you but as you say, without a chat feature this would have to be organised 'offline'.Mylo wrote:I just played my first multi-player game. No fun. No communications and slow turns ( waiting minutes in between turns is unacceptable for me, I'm looking for turns to come back to me in one minute max).....I sat around 'waiting' way too much, one time for 15 minutes until I finally thought my opponent must have quit. I will not be playing BOtB multiplayer again, absolutely terrible gaming experience for me.

Agreed. I play SW as well and it's a very good feature for ensuring games have a finite time frame as well as aligning players' expectations as to the pace of the game.ron42na wrote:I also like the timer idea. As an example, in Summoner Wars when you create a game you choose how much time a player has to complete their turn before they forfeit the game.

I guess the realities of Game Center are so obvious to us that we didn’t set expectations very well. Think of it more like play-by-mail, only much faster. Leverage this by having a number of games going at the same time. And don’t waste your time staring at the screen, go do something else if you’re waiting.Mylo wrote:I just played my first multi-player game. No fun. No communications and slow turns ( waiting minutes in between turns is unacceptable for me, I'm looking for turns to come back to me in one minute max)

I'm not sure of the particular timeout feature you speak of David but there are a number of games that have a timer feature that support iPad 1s, Summoner Wars, Titan and Carcassonne being 3 such examples.daviddunham wrote:As for timeout, this feature is only available in iOS 6, and we still have a large number of players using iPad 1 (or otherwise not on the latest OS).
You would be surprised how many players like to play turn based games 'real time'. Think of it as lightning chess which has a very big following.daviddunham wrote:In any case, I don’t think we would ever set it to minutes, which would mean nobody with a family or a physical body could play. Or anyone who likes to ponder their moves.

Yojimbo252 wrote:I'm not sure of the particular timeout feature you speak of David but there are a number of games that have a timer feature that support iPad 1s, Summoner Wars, Titan and Carcassonne being 3 such examples.
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-[GKTurnBasedMatch endTurnWithNextParticipants:turnTimeout:matchData:completionHandler:]