I can see myself playing this game with one hand the UI is so effortless my thumb will just scroll, choose, commit.
Have you guys considered this down the road. I will gladly repurchase a iPhone seperate version.
Considered iPhone version?
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tactfulgamer
- Lance Corporal - SdKfz 222

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Re: Considered iPhone version?
The team's mandate with this release was to make a "no compromises" design specific to the iPad. We are likely to come out with an iPhone version, but have to balance the significant effort reworking the interface against other projects (e.g. new scenarios, games).
For me, I expect that if I'm going to play a full game at a sitting I'd prefer an iPad's screen size. But I'd love to have it on an iPhone as well to flip Game Center turns: for a move or two the extra panning a small screen size would require is not a problem.
For me, I expect that if I'm going to play a full game at a sitting I'd prefer an iPad's screen size. But I'd love to have it on an iPhone as well to flip Game Center turns: for a move or two the extra panning a small screen size would require is not a problem.
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tactfulgamer
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Re: Considered iPhone version?
Thanks for responding.nkarp wrote:The team's mandate with this release was to make a "no compromises" design specific to the iPad. We are likely to come out with an iPhone version, but have to balance the significant effort reworking the interface against other projects (e.g. new scenarios, games).
For me, I expect that if I'm going to play a full game at a sitting I'd prefer an iPad's screen size. But I'd love to have it on an iPhone as well to flip Game Center turns: for a move or two the extra panning a small screen size would require is not a problem.
Yea, there are times when I do not have my iPad on me and systematically I find myself pulling out my iPhone and looking for Battle of the Bulge. Lol. Has happened twice already.
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Yojimbo252
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Re: Considered iPhone version?
You'll have to excuse my iOS ignorance but does the significant amount of effort referred to in reworking the interface for the iPhone apply to just taking pretty much the iPad version and 'dumping' it onto the iPhone or are you suggesting you'd wish to redesign it to minimise the amount of scrolling/zooming that would be required?
Personally I'd be happy with just a straight 'dump' and would accept a level of scrolling/zooming if it meant less time/resources would be required.
Like you intimate Nick, the rationale is if I intend on playing for any length of time in a single session I'd likely use my iPad. But if I'm mobile and just want to flip some turns with a minimum amount of analysis so as not to keep my opponents waiting, I'd be happy to scroll/zoom my way through it on the iPhone.
If I could draw another iOS game parallel, Battle for Wesnoth plays pretty much like this with the same interface for the iPhone and iPad. It uses a much bigger board/map with more fiddly movement but doesn't receive many complaints from it's iPhone users as they accept the constraints of the smaller screen.
Personally I'd be happy with just a straight 'dump' and would accept a level of scrolling/zooming if it meant less time/resources would be required.
Like you intimate Nick, the rationale is if I intend on playing for any length of time in a single session I'd likely use my iPad. But if I'm mobile and just want to flip some turns with a minimum amount of analysis so as not to keep my opponents waiting, I'd be happy to scroll/zoom my way through it on the iPhone.
If I could draw another iOS game parallel, Battle for Wesnoth plays pretty much like this with the same interface for the iPhone and iPad. It uses a much bigger board/map with more fiddly movement but doesn't receive many complaints from it's iPhone users as they accept the constraints of the smaller screen.
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daviddunham
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Re: Considered iPhone version?
Well, the in-game menu is 370 pixels high. A landscape iPhone is 320 pixels high. It will probably require a major rethinking of every UI element to make the game playable on a smaller screen. And “playable†is not the standard we aim for…
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tactfulgamer
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Re: Considered iPhone version?
Yep. A straight dump. No need to recreate a new version. I think it would work fine as is. Just my opinion.Yojimbo252 wrote:You'll have to excuse my iOS ignorance but does the significant amount of effort referred to in reworking the interface for the iPhone apply to just taking pretty much the iPad version and 'dumping' it onto the iPhone or are you suggesting you'd wish to redesign it to minimise the amount of scrolling/zooming that would be required?
Personally I'd be happy with just a straight 'dump' and would accept a level of scrolling/zooming if it meant less time/resources would be required.
Like you intimate Nick, the rationale is if I intend on playing for any length of time in a single session I'd likely use my iPad. But if I'm mobile and just want to flip some turns with a minimum amount of analysis so as not to keep my opponents waiting, I'd be happy to scroll/zoom my way through it on the iPhone.
If I could draw another iOS game parallel, Battle for Wesnoth plays pretty much like this with the same interface for the iPhone and iPad. It uses a much bigger board/map with more fiddly movement but doesn't receive many complaints from it's iPhone users as they accept the constraints of the smaller screen.
*EDIT*
Just read David's post. Guess not applicable in the current format.
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Yojimbo252
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Re: Considered iPhone version?
Fair enough.daviddunham wrote:Well, the in-game menu is 370 pixels high. A landscape iPhone is 320 pixels high. It will probably require a major rethinking of every UI element to make the game playable on a smaller screen. And “playable†is not the standard we aim for…
