First of all, fantastic game. I haven't been able to put my ipad down since it arrived.
Here's what the rules state on interdiction: "Units may not cross a bridge into an uncontested enemy-controlled space."
So in the first turn (as Allies), I evacuate Lullange, leaving a bridge connecting Clervaux (Axis) to Lullange (Allied, uncontested.) Next turn, Axis infantry takes Lullange from Clervaux, and Longvilly (from Clervaux) as well.
So exactly how does bridge interdiction work? Also, since the River Clerf seperates Clervaux and Longvilly, and no bridge connects, how is infantry able to go from Clervaux to Longvilly?
Lastly, small suggestion. River outlines and bridge icons are fairly faint, esp when zoomed out. Bridge icons especially can be lost in the clutter as they look similar to town icons. Maybe some graphics tweak can be made to make them look more distinct?
Again, awesome game.
Question on bridge interdiction
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- Private First Class - Wehrmacht Inf
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Re: Question on bridge interdiction
I have the same question. In the attached screen capture, I am playing the Allies. The assumed that I was secure, due to the circled bridge, but that Axis infantry just walked across the bridge and whacked me. What am I missing?
https://www.evernote.com/shard/s5/sh/2c ... 419299fbca
https://www.evernote.com/shard/s5/sh/2c ... 419299fbca
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- Private First Class - Wehrmacht Inf
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- Joined: Sat Dec 15, 2012 4:43 pm
Re: Question on bridge interdiction
Ok, I think I figured this out. (Please correct me if I'm wrong.)
A single unit can cross an unbridged river under any circumstances. That explains the attack from Clervaux to Longvilly. It ALSO explains the attack from Clervaux to Lullange. That is, the bridge is interdicted, but a single unit can still cross the river.
Basically, the effect of an interdicted bridge is that a unit cannot move TWO spaces, where the second move would cross the bridge, because moving two spaces requires a road, which requires the use of the interdicted bridge. But if the units begin their move in an adjacent space, then they can ignore the bridge and make a regular river crossing. I believe that crossing the river also gives them an attack penalty that they would not have had if the bridge were not interdicted.
Does that make sense?
A single unit can cross an unbridged river under any circumstances. That explains the attack from Clervaux to Longvilly. It ALSO explains the attack from Clervaux to Lullange. That is, the bridge is interdicted, but a single unit can still cross the river.
Basically, the effect of an interdicted bridge is that a unit cannot move TWO spaces, where the second move would cross the bridge, because moving two spaces requires a road, which requires the use of the interdicted bridge. But if the units begin their move in an adjacent space, then they can ignore the bridge and make a regular river crossing. I believe that crossing the river also gives them an attack penalty that they would not have had if the bridge were not interdicted.
Does that make sense?
Re: Question on bridge interdiction
I'll try it out. Kinda makes sense 
Of course, this is NOT what the rules say. Maybe the rules should be clarified to reflect this if the "no second move over a bridge" statement is what's meant.

Of course, this is NOT what the rules say. Maybe the rules should be clarified to reflect this if the "no second move over a bridge" statement is what's meant.
Re: Question on bridge interdiction
The bridge rules do take some getting used to.
If a space begins a turn with only enemy units, the bridges don't work. SO: roads are cut at the river. SO: units that could normally move two spaces along a road can't move two to enter the space. Units that are already adjacent can still move in (though only one may ever cross a river into an enemy-occupied space). Tricky, but you'll get the hang of it!
Regarding distinguishing rivers from the front: press and hold on the map. All units and the front will disappear so you can see the terrain clearly.
Hope that helps!
If a space begins a turn with only enemy units, the bridges don't work. SO: roads are cut at the river. SO: units that could normally move two spaces along a road can't move two to enter the space. Units that are already adjacent can still move in (though only one may ever cross a river into an enemy-occupied space). Tricky, but you'll get the hang of it!
Regarding distinguishing rivers from the front: press and hold on the map. All units and the front will disappear so you can see the terrain clearly.
Hope that helps!
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- Private First Class - Wehrmacht Inf
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Re: Question on bridge interdiction
Actually, that IS what the rules say—sort of. I figured out the solution by reading the rules, but I agree that they are not very clear on this point. They spend a lot of time talking in general terms about the roads and bridges, but never explicitly spell out what that really means in terms of units and movement.nsquidc wrote:Of course, this is NOT what the rules say. Maybe the rules should be clarified to reflect this if the "no second move over a bridge" statement is what's meant.
Anyway, great game. I find that I'm learning the rules much more thoroughly playing as the Allies, since I keep underestimating how far the Axis armor can move each turn.

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- Administrative Corporal - SdKfz 232 8Rad
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Re: Question on bridge interdiction
Quick tip.nsquidc wrote:Lastly, small suggestion. River outlines and bridge icons are fairly faint, esp when zoomed out. Bridge icons especially can be lost in the clutter as they look similar to town icons. Maybe some graphics tweak can be made to make them look more distinct?
Any boundaries that are rivers have non-linear (curved) lines.
All other non-river boundaries have straight lines.
Once you know this it's not that important to be able to see the actual bridges. If a road runs across a river boundary, there's a bridge.