This code comes from the MISSION1_MAP.TXT file in BARBAROSSA\DATA\UI
But I can't find where its called from? Where does this get executed? It doesn't appear to be in the associated .BSF file for the MISSION1 scenario?
Thanks everyone...
Code: Select all
[#Anim1]
ANIM Place mission1_text0 0 -380 0
ANIM Move mission1_text0 30 45 195 1
ANIM Bounce mission1_text0 30 1000 1000 10
ANIM Place mission1_text1 0 -380 0
ANIM Move mission1_text1 60 170 367 1
ANIM Bounce mission1_text1 60 1000 1000 10
ANIM Place mission1_flag3 0 -380 0
ANIM Move mission1_flag3 65 430 353 1
ANIM Bounce mission1_flag3 65 1000 1000 10
ANIM Place mission1_text2 0 -380 0
ANIM Move mission1_text2 90 324 127 1
ANIM Bounce mission1_text2 90 1000 1000 10
ANIM Place mission1_flag4 0 -380 0
ANIM Move mission1_flag4 95 452 219 1
ANIM Bounce mission1_flag4 95 1000 1000 10
ANIM Place mission1_text3 0 -380 0
ANIM Move mission1_text3 135 725 140 1
ANIM Bounce mission1_text3 135 1000 1000 10
ANIM Place mission1_flag5 0 -380 0
ANIM Move mission1_flag5 140 447 221 1
ANIM Bounce mission1_flag5 140 1000 1000 10
ANIM Place mission1_arrow1 0 -380 0
ANIM Move mission1_arrow1 155 718 255 1
ANIM FADE Mission1_arrow1 155 00FFFFFF FFFFFFFF 30
ANIM Place mission1_text4 0 -380 0
ANIM Move mission1_text4 185 658 458 1
ANIM Bounce mission1_text4 185 1000 1000 10
ANIM Place mission1_text5 0 -380 0
ANIM Move mission1_text5 215 568 584 1
ANIM Bounce mission1_text5 215 1000 1000 10
ANIM Place mission1_flag6 0 -380 0
ANIM Move mission1_flag6 220 483 539 1
ANIM Bounce mission1_flag6 220 1000 1000 10
ANIM Place mission1_flag7 0 -380 0
ANIM Move mission1_flag7 230 661 182 1
ANIM Bounce mission1_flag7 230 1000 1000 10
[mission1_map]
type display
level 9
MODAL
[mission1_text0]
type text
x 100
y 100
width 220
height 35
textleft 110
textwidth 200
texttop 105
textheight 25
font ComicFont
colour ffaaaaaa
file text_window_B.dds
Rescale
windowedback 10
string IDS_M1_INTRO_BARBAROSSA_TEXT0
[mission1_text1]
type text
x 100
y 100
width 220
height 35
textleft 110
textwidth 200
texttop 105
textheight 25
font ComicFont
colour ffaaaaaa
file text_window_B.dds
Rescale
windowedback 10
string IDS_M1_INTRO_BARBAROSSA_TEXT1
[mission1_text2]
type text
x 100
y 100
width 220
height 35
textleft 110
textwidth 200
texttop 105
textheight 25
font ComicFont
colour ffaaaaaa
file text_window_B.dds
Rescale
windowedback 10
string IDS_M1_INTRO_BARBAROSSA_TEXT2
[mission1_text3]
type text
x 100
y 100
width 220
height 35
textleft 110
textwidth 200
texttop 105
textheight 25
font ComicFont
colour ffaaaaaa
file text_window_B.dds
Rescale
windowedback 10
string IDS_M1_INTRO_BARBAROSSA_TEXT3
[mission1_text4]
type text
x 100
y 100
width 220
height 35
textleft 110
textwidth 200
texttop 105
textheight 25
font ComicFont
colour ffaaaaaa
file text_window_B.dds
Rescale
windowedback 10
string IDS_M1_INTRO_BARBAROSSA_TEXT4
[mission1_text5]
type text
x 100
y 100
width 220
height 35
textleft 110
textwidth 200
texttop 105
textheight 25
font ComicFont
colour ffaaaaaa
file text_window_B.dds
Rescale
windowedback 10
string IDS_M1_INTRO_BARBAROSSA_TEXT5
[mission1_flag3]
type image
x 10
y 10
width 36
height 24
file ussr.tga
[mission1_flag4]
type image
x 10
y 10
width 36
height 24
file ussr.tga
[mission1_flag5]
type image
x 10
y 10
width 36
height 24
file ussr.tga
[mission1_flag6]
type image
x 10
y 10
width 36
height 24
file ussr.tga
[mission1_flag7]
type image
x 10
y 10
width 36
height 24
file ussr.tga
[mission1_arrow1]
type image
x 180
y 130
width 180
height 130
file arrowS_E.tga
[mission1_map_ok]
type button
file tick_round_button.tga
x 488
y 684
width 64
height 64
HITEX button_hi.tga
HICOLOUR fffee37c
HISIZE 1
HISPIN 1
HIADDITIVE
command disable mission1_map