First side to move

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Granfali
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First side to move

Post by Granfali »

Can be switched the side which moves first in battles? I need starting with axis side but I don't know how change it. Always starts with allies... :?:
pipfromslitherine
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Re: First side to move

Post by pipfromslitherine »

Are you talking about a custom campaign you are building? If so you need to change/add a SIDES.TXT file to have the sides set up the other way around.

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Granfali
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Re: First side to move

Post by Granfali »

I mean in multiplayer battles Pip.
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Re: First side to move

Post by pipfromslitherine »

It works in the same way in MP battles IIRC. I think you also need to set up the IDS_SIDETYPE0 and 1 correctly to get the right display.

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Granfali
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Re: First side to move

Post by Granfali »

It doesn't work. Where is the mistake?

Image
pipfromslitherine
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Re: First side to move

Post by pipfromslitherine »

It doesn't work in what way? :)

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Granfali
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Re: First side to move

Post by Granfali »

Soviets always move first.
Granfali
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Re: First side to move

Post by Granfali »

pipfromslitherine wrote:It doesn't work in what way? :)

Cheers

Pip
Soviets always move first.
GottaLove88s
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Re: First side to move

Post by GottaLove88s »

Hi Pip/Granfali,

Did this ever get solved? I think I have the same problem... I want to let the Germans move first in an MP scenario...

Thanks guys,
GL88
SCENARIO LINKS
Seelow'45 -> www.slitherine.com/forum/viewtopic.php?f=313&t=55132
Normandy'44 -> www.slitherine.com/forum/viewtopic.php?f=87&t=42094
Dieppe'42 -> www.slitherine.com/forum/viewtopic.php?f=87&t=42347
Granfali
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Re: First side to move

Post by Granfali »

I didn't get it to work
GottaLove88s
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Re: First side to move

Post by GottaLove88s »

Thanks Granfali! If u can't do it, then I'm sure that I can't figure it out...
Looks like I'm stuck with Russians going first then...

Hmmm... I wonder if there's a way to 'skip a turn' so that turn 0 just doesn't happen...?
It's not exactly elegant, but I guess that way we could force the BA2 engine to let side 1 move first...?
(There's bound to be a catch!)
SCENARIO LINKS
Seelow'45 -> www.slitherine.com/forum/viewtopic.php?f=313&t=55132
Normandy'44 -> www.slitherine.com/forum/viewtopic.php?f=87&t=42094
Dieppe'42 -> www.slitherine.com/forum/viewtopic.php?f=87&t=42347
cavehobbit
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Re: First side to move

Post by cavehobbit »

It works just fine having Germans going first. Check my Near Smolensk scenario: viewtopic.php?f=313&t=52890
GottaLove88s
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Re: First side to move

Post by GottaLove88s »

Hmmm... Interesting. Do u remember how u did it, P-A?
Did u manage to set Germans to side 0 in the Editor?
Or something more cunning...?
SCENARIO LINKS
Seelow'45 -> www.slitherine.com/forum/viewtopic.php?f=313&t=55132
Normandy'44 -> www.slitherine.com/forum/viewtopic.php?f=87&t=42094
Dieppe'42 -> www.slitherine.com/forum/viewtopic.php?f=87&t=42347
cavehobbit
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Re: First side to move

Post by cavehobbit »

I'm using Sides.txt and IDS_SIDETYPE just like Granfali shows above. I guess it's it's your VTB scenario? I could try and see if I can get it working.
GottaLove88s
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Re: First side to move

Post by GottaLove88s »

Thanks P-A, Am out right now, but let me try it this evening...

I have to show u the new intro screen map + animations for Seelow v1.2...
And, yes, I confess, I'm building in the Authie 'play it in waves' gameplay, to keep play experience up and unit overload down (Authie is awesome!).
You're gonna love it (hopefully)
SCENARIO LINKS
Seelow'45 -> www.slitherine.com/forum/viewtopic.php?f=313&t=55132
Normandy'44 -> www.slitherine.com/forum/viewtopic.php?f=87&t=42094
Dieppe'42 -> www.slitherine.com/forum/viewtopic.php?f=87&t=42347
GottaLove88s
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Re: First side to move

Post by GottaLove88s »

Was thinking about the whole Leaders thing too...

What if, instead of creating actual 'Leader' units, any unit which has managed to get itself promoted to elite (3 stripes) gains Leadership skills (rally, etc)?
Am not sure if this would work, but if it did, it could make leaders more dynamic... And really add incentive to gain promotions...

(This thought came out of your making Authie's Leaders 3-stripers to make them more visible! ;-) )
SCENARIO LINKS
Seelow'45 -> www.slitherine.com/forum/viewtopic.php?f=313&t=55132
Normandy'44 -> www.slitherine.com/forum/viewtopic.php?f=87&t=42094
Dieppe'42 -> www.slitherine.com/forum/viewtopic.php?f=87&t=42347
cavehobbit
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Re: First side to move

Post by cavehobbit »

I did a quick test adding Sides.txt and IDS_SIDETYPE to VTB and it works fine, the Germans going first. Most work is to remove all units from the previous version and adding them again...

Can't wait to play your next release :D
GottaLove88s wrote:What if, instead of creating actual 'Leader' units, any unit which has managed to get itself promoted to elite (3 stripes) gains Leadership skills (rally, etc)?
Am not sure if this would work, but if it did, it could make leaders more dynamic... And really add incentive to gain promotions...
Now I understand your question how to find out what experience level a unit has. Interesting idea. Guess that's something for Enric to add to his leader script.

Removing all elite bonuses for leaders and changing some other stats would make them less super humans.
GottaLove88s
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Re: First side to move

Post by GottaLove88s »

Thanks P-A,

I assume I still place the German units as normal in the Editor, as 'side 1' German flagged units?
And then add the changes above...?
SCENARIO LINKS
Seelow'45 -> www.slitherine.com/forum/viewtopic.php?f=313&t=55132
Normandy'44 -> www.slitherine.com/forum/viewtopic.php?f=87&t=42094
Dieppe'42 -> www.slitherine.com/forum/viewtopic.php?f=87&t=42347
cavehobbit
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Re: First side to move

Post by cavehobbit »

You have to remove all units (German and Soviet) before or after you change things in the text files. Then you change sides in editor, Side0 as German och Side1 as Allies. Now you can replace all units and they belong to the correct side. You have some work to do...
GottaLove88s
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Re: First side to move

Post by GottaLove88s »

cavehobbit wrote:You have to remove all units (German and Soviet) before or after you change things in the text files. Then you change sides in editor, Side0 as German och Side1 as Allies. Now you can replace all units and they belong to the correct side. You have some work to do...
Haha, no kiddin!

Uhm... Problem... Is it definitely spelt COLOUR (Brit way) not COLOR?
I've just added the SIDES.TXT file as above, and the

IDS_SIDETYPE0, “Axis”,
IDS_SIDETYPE1, “Allies”,

lines into my TEXT1.TXT

Now BA2 hangs up when I choose that Campaign in the Editor... Just stalls on the loading stage... Huh???
SCENARIO LINKS
Seelow'45 -> www.slitherine.com/forum/viewtopic.php?f=313&t=55132
Normandy'44 -> www.slitherine.com/forum/viewtopic.php?f=87&t=42094
Dieppe'42 -> www.slitherine.com/forum/viewtopic.php?f=87&t=42347
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