
Steam version of the game
Steam\steamapps\common\Pandora\Documents\<Language> folder
Non-Steam
<Drive path>\Pandora\Documents\<Language> folder
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Pandora: Eclipse of Nashira
Change Log
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Version 1.5.5 (January, 2015)
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Added:
* Added number of turns each pact has been in effect to the diplomacy screen.
* Added custom mouse cursor graphic.
* Added video setting for choosing the title screen.
* Added support for unicode characters up to and including the Cyrillic script (0x4FF), allowing those characters to work correctly with the Plain (DejaVu Sans) font as well as any other custom unicode font that has the corresponding glyphs.
* Added AI ability to dynamically alter their tax-rate.
* Added ability to raze cities to the AI if their morale gets too bad.
Changed:
* Moved Planetary Market to one subtier earlier in the research tree.
* Improved mouse wheel scrolling of GUI components.
* Made terrain-colors on the minimap much darker to make it easier to tell it apart from cities and units.
* AI now is more aggressive about dealing with aliens.
* AI now chooses technologies to research in a similar fashion of how experienced players choose technologies.
* AI now will, in average, commit more scientists to research.
* AI now will expand much slower and focus more on improving its existing cities instead.
* AI now considers quality more important than quantity when it comes to building units.
* AI will now prefer late-game-devices over early-game-devices.
* AI now has an emergency behaviour to resolve economical crisis.
* Reworked how AI determines it's tile-improvements. It should now be much closer to what an experienced player chooses.
Fixed:
* Fixed a crash that could occur when loading a save game in a specific state.
* Fixed operations not replacing durations when deployed on territories.
* Fixed Scites and Carcharodons turning aggressive before Xenomorphs.
* Fixed water suburbs and water purifiers costing 2 credits instead of 3.
* Fixed Fungus Mutagenesis and Fungal Hormones not providing bonuses for water fungus.
* Fixed army panel sometimes showing units that are no longer in the territory.
* Fixed mouse wheel sometimes not scrolling drop lists.
* Fixed errors in German translation-files.
* Fixed AI not building advancements unlocked by killing sea-monsters.
* Fixed a rare case where the AI would waste some of it's mineral income each turn.