I'm not sure if this is a bug or new feature but:
if you move a unit(any) its max movement forward without a facing change, you cannot then change facing. Any forward move less than that units max, you can...
If its a new feature, I like it!
[REQ] rev976 [Gameplay] Change facing problems
Moderators: Slitherine Core, FoG PC Moderator, NewRoSoft
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Re: [NAB] rev976 [Gameplay] Change facing problems
Not only can you not change the facing, you cannot change the skirmish/hold orders either.
Re: [NAB] rev976 [Gameplay] Change facing problems
This is not a bug, testing on Marathon map you can:
- move an athenian hoplite 1 hex, then change facing
- move an athenian hoplite 2 hexes (full move), then change facing
- move an athenian javelinmen 1/2/3 hexes, then change facing and/or change evade behavior
- move an athenian javelinmen for 4 hexes, then change facing and/or change evade behavior
Maybe you haven't noticed that BGs have now more selection states:
- full action (move/charge or melee and/or rotate and/or shoot) - full colored base selection indicator
- rotate only (no move or shoot) - grayed out colored base selection indicator
- no action (no move, no melee, no shoot, no rotate) - darkened out colored base selection indicator
A BG which at the end of the current action changes action able state from the full action to rotate only (by making a full move for example) will be automatically deselected (to speed up the game), but the player can still select it and order a change facing/change evade behavior
Also, there are cases in which the game rules are saying that if a BG moves first or exits its FA (front area) can not rotate anymore.
- move an athenian hoplite 1 hex, then change facing
- move an athenian hoplite 2 hexes (full move), then change facing
- move an athenian javelinmen 1/2/3 hexes, then change facing and/or change evade behavior
- move an athenian javelinmen for 4 hexes, then change facing and/or change evade behavior
Maybe you haven't noticed that BGs have now more selection states:
- full action (move/charge or melee and/or rotate and/or shoot) - full colored base selection indicator
- rotate only (no move or shoot) - grayed out colored base selection indicator
- no action (no move, no melee, no shoot, no rotate) - darkened out colored base selection indicator
A BG which at the end of the current action changes action able state from the full action to rotate only (by making a full move for example) will be automatically deselected (to speed up the game), but the player can still select it and order a change facing/change evade behavior
Also, there are cases in which the game rules are saying that if a BG moves first or exits its FA (front area) can not rotate anymore.
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Re: [NAB] rev976 [Gameplay] Change facing problems
OK, although this is not intuitive... How much does this really slow down gameplay?cothyso wrote: A BG which at the end of the current action changes action able state from the full action to rotate only (by making a full move for example) will be automatically deselected (to speed up the game), but the player can still select it and order a change facing/change evade behavior
.
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Re: [NAB] rev976 [Gameplay] Change facing problems
I'm with TGM. Its not very intuitive having to double click on another unit in order to go back to turn a prior unit. Too much scope to make a mistake!TheGrayMouser wrote:OK, although this is not intuitive... How much does this really slow down gameplay?cothyso wrote: A BG which at the end of the current action changes action able state from the full action to rotate only (by making a full move for example) will be automatically deselected (to speed up the game), but the player can still select it and order a change facing/change evade behavior
.
Also, you are unable the change skirmish orders after shooting/fighting. In FOG[RB] you can make the decision before or after the results of combat.
Re: [REQ] rev976 [Gameplay] Change facing problems
It might be added as a separate option to keep an action-rotate-only BG selected.
Ianiow, please make another thread for the BG change evade behavior not working after shooting/fighting.
Ianiow, please make another thread for the BG change evade behavior not working after shooting/fighting.