MOVE.BSF - Does it need a new $DEFAULT.BSF?

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GottaLove88s
Lieutenant-General - Do 217E
Lieutenant-General - Do 217E
Posts: 3151
Joined: Fri Apr 06, 2012 6:18 pm
Location: Palau

MOVE.BSF - Does it need a new $DEFAULT.BSF?

Post by GottaLove88s »

If I add my own MOVE.BSF with a few extra lines of code, do I also have to put a $DEFAULT.BSF into the same new \DATA\BATTLE\SCRIPTS folder, to force BA2 to use the new MOVE.BSF rather than the default one?

Thanks guys!
SCENARIO LINKS
Seelow'45 -> www.slitherine.com/forum/viewtopic.php?f=313&t=55132
Normandy'44 -> www.slitherine.com/forum/viewtopic.php?f=87&t=42094
Dieppe'42 -> www.slitherine.com/forum/viewtopic.php?f=87&t=42347
pipfromslitherine
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Re: MOVE.BSF - Does it need a new $DEFAULT.BSF?

Post by pipfromslitherine »

Yes - the scripting looks first for included scripts in its own folder. The progression is:

<current>
<campaign>/data/battle/scripts
<campaign>/data/scripts
data/battle/scripts
data/scripts

Cheers

Pip
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GottaLove88s
Lieutenant-General - Do 217E
Lieutenant-General - Do 217E
Posts: 3151
Joined: Fri Apr 06, 2012 6:18 pm
Location: Palau

Re: MOVE.BSF - Does it need a new $DEFAULT.BSF?

Post by GottaLove88s »

Thanks Pip! that makes sense.
SCENARIO LINKS
Seelow'45 -> www.slitherine.com/forum/viewtopic.php?f=313&t=55132
Normandy'44 -> www.slitherine.com/forum/viewtopic.php?f=87&t=42094
Dieppe'42 -> www.slitherine.com/forum/viewtopic.php?f=87&t=42347
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