I've just started playing WH40k: Armageddon and I must say- it's hell of a ride. As a huge fan of the whole Warhammer 40.000 universe and as a semi- veteran wargamer (thousands of hours in the startegy genre, hundreds in turn- based grand strategy) I'm really enjoying this take on my favorite tabletop, especially after so many years since a proper computer adaptation of Epic ruleset (by "proper" I, by any means, do NOT state it's a computer tabletop, which is kinda obvious, Final Liberation, anyone?
First of all- the requisition. How is it really earned? I can't find a proper template, one mission I get a good surplus to repair my forces, another one I don't have anything to spare.
Second- unlocking units and unit slots. In this case I compared the campaign and stand-alone versions of "Hades Trap" scenario. The stand-alone, for example, grants me with a Macharius, which I can't get at this stage of campaign. Is unlocking affected by my score, path etc. or is it just that the scenario loadouts are meant to be that different?
Third- faction markers. There are, in various locations on the map, hexes that bear the ownership mark, yet have no value to the specific scenario. Are they just there for fun or do they grant anything? At firts I thought that thay are meant to be captured as a part of Unity of Command and Panzer Corps-like "Deceisive Victory", but than I noticed there is no such thing in this game.
And fourth (the last one)- in Panzer Corps there was a clear designation of weapons better against infantry, armor etc. Here I only have the armor piercing value, which (combined with the power of expierience and logical thinking, as well as the knowledge about WH40k) lead to conclusions that, for example, Punnisher Cannons aren't that great against fully armed Stompas
Thanks for all the help and hey- see you on the PBEM++


