Uhu wrote:
I would suggest the following: Italian inf, Alpini, Bersaglieri upgrade to 44 level would allowed in Jan. 1944. Therefore Italian Inf 44 should be created (if needed, I make the icon for that). That would/could also simulate the historical version, when RSI troops got better, German equipment. I would say: SA: 4, HA: 4 and some Ini, close combat boost (Alpini 44 and Bersaglieri 44 should have also HA: 4). And still no Alpini, Bersaglieri purchase would be allowed.
- By the way, Finn 44 inf, Jäger units should be also allowed. I will also create icons for them sometime...

OK. However, Bersaglieri 44 is already present. I would need icons for the other ones, though. And now I am taking a little break from modding.
Historical equipment availability should be corrected for StuG IIIF and Pz IVF/2:
- long-barelled StuG's were available (in significant numbers) from March 1942. Therefore availability: second half of Febr., 1942 - to let the upgrade possible before March.
I took the availability date from deducter's e-file. The Stug IIIF was produced from March 1942 to Sept that year. During this 6 month period 359 were produced, which means 60 per month on average. And in the mod a tank destroyer unit represents about 150-200 vehicles. So it should take a few months until it becomes available and that's why it is currently availble form July. I also wanted to make the Marders available earlier for game balance reasons. Still, I can possibly push its availbility a bit back, but not to March.
- Pz IVF/2 production started in Apr. 1942, but was only in June 1942 with significant number on the battlefield. Therefore availability: second half of May, 1942 - to let the upgrade possible before June.
I accept this change.
hugh2711 wrote:
1) There seems to be a problem with the 30cm nebwerfer 43, I have tried using it in different versions of the mod and it is there visually but will not fire at anything.
I have never used it before. Deducter set its range at 1 and probably that's why you could not fire at anything. I will increase it back to 2. However, historically it had a very short range, indeed, so I might not.
2) If iceland becomes so important(; two large counterattacks!), then surely to make it more realistic the port should be open so your ships could dock as it is and was used in physical reality.
I will think about it and its possible consequencies. It would make the U-boat war a lot easier having an Axis port close to the convoy routes, though.
a) some of the allied fighters seem to have been buffed up too much to the point where they walk all over three star with hero top of the available range german fighters, seems absolutely ridiculous in the game and cant be realistic.
Historically the Luftwaffe was virtually wiped out during the first half of 1944, so it should be simulated somehow. Some Geschwaders suffered 200% loss in just one month. To beat the mod the player should defeat at least one of the main adverseries by 1944 and it should reduce this threat greatly. If England is captured by then there should be no more Western Allied fighters spawning there.
b)New allied fighters coming in at two star, again ridiculous.
Again, in 1944 Allied fighter pilots had much better training than new German pilots as the German pilot training was shortened partly to speed it up and partly due to the lack of available fuel that could be used for training. Also, while the Allies could train their pilots in the safety of Canada, the Germans had no such safe haven for training as all of Germany became a playground for the Mustangs.
7) there seems to be one less stuka at the beginning, sorely missed!.
I revised the OOBs of 1941 and it seems that there were far more medium bombers than Stukas. Stukas suffered heavy losses in the Battle of Britain and they could not fully recover from it by 1941. I think the Stuka in general was more of a propaganda weapon, it did not have a decisive effect on the war, it was just too slow and vulnerable and there were always more medium bombers in service.
Uhu wrote:did you tweak something with the weather, especially in summer, 1942? When not, then it shall be tweaked:
I never encountered with this earlier in the 5-6 games, but now the following happened: in the anyway short summer months of 1942, 4 or 5 days rained
No. It had to be bad luck. There is a small random percentage for rain, and would not touch it to have some randomness in the weather. The other opion would be to add certain rain for certain turns, but it would reduce the randomness even further.
Delta66 wrote:On turn 11, late November 1941. I'm closing on Moscow, to my surprise the city is very lightly defended.
It is an integral part of the mod since v1.0. Historically Moscow was lightly defended until the reinforcements from the far east had arrived. But, as we know, the Germans decided to stop at Smolensk to finish the encirlement of Kiev and thus wasted their chance for an early capture of the Soviet capital. However, if the player can move fast and take the city by Novemeber, it supposedly causes some disruption and chaos and as a result some of those reinforcements never arrive. It can be seen as a hidden quest in the mod.
4/ A minor point, I noticed that in Petrozavodsk (114,12) in the far north vs the Finns, there is a Soviet hero with +3 Defense. However the unit is set with an attacking stance. So just parking your Finns adjacent and letting him attack you is a good way to get rid of him. I think it would be more natural to set a hero with a defensive bonus as passive, or to give him some offensive bonus if you want to set him with attack.
I will think about it. The AI is not very good in using its heroes effectively, unfortunately.
I think there may be an error with the Pz IIIJ 'bigunit' pictures.
I think there might be even more errors with some of the bigunit pictures, as I wrote I took about half of the bigunit pictures from another modder and I fixed lots of errors, but there are still some in. We are talking about nearly 800 bigunit pictures in the mod, after all... Anyway, any bigunit picure error reports are welcome and I will fix them with time.