Mad heroes.

PC : Turn based WW2 goodness in the mold of Panzer General. This promises to be a true classic!

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BiteNibbleChomp
Lieutenant-General - Do 217E
Lieutenant-General - Do 217E
Posts: 3231
Joined: Mon Jul 01, 2013 6:35 am

Mad heroes.

Post by BiteNibbleChomp »

Been playing Afrikakorps lately and have had some very unusual combinations of heroes:

Flamm Div. 2: +4 defense, +4 defense (16 defence x1.4 ROF -> 22 = roughly a Tiger 1!), with 3.5*
Flamm Div. 1: +3 attack (11 attack x 1.4 ROF -> 16 = roughly a Panther!), with 3*
Panzer III H Div.: +2 attack, +3 attack (around 15 HA = roughly a Pz IVJ), with probably 3*.

Now how are the +4s even possible? I thought the limit was +3. And my late 1941 core shouldn't be made of a Tiger and a Panther?

In GC 44 I also have a one-unit mass-murder tank called God and a similar Fw190 called the Black Baron!

Feel free to share any extreme hero combinations you have acquired.

- BNC
Ryan O'Shea - Developer - Strategic Command American Civil War
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