Hello Curator,
It is always great to befriend new W40K fans, and I would say especially from the east, and I love the way you are using Armageddon for PC.
As Plaid said, there are differences, and some players may find the differences much too deep for their tastes.
As I've read elsewhere, it is also more an adaptation from Epic W40K.
And the adaptation had to go far because of licence reasons.
Now about that Demolisher - for some reason it suddenly seemed that in the PC game, this one involves an inability to fight not in melee but also on short range.
I would not know about the real one, but you seem to know much about it, and this fact them seems unexplained.
Gameplay-wise, I liked it much though.
Of course it was mainly useful on Act One (not later) but at that time that strength / weakness was nice on the gameplay.
In my Dark Eldar mod, I am trying to make the 1-1 range the one of close combat (it ended up being 0-0 for melee, and 1-1 for pistols), making all range weapons at 2+ to prevent them from being fired in melee retaliation.
I liked the way the demolisher worked because I like that aspect.
Points-wise, it is also a good unit for its value.
But liking it, doesn't mean it is as intended, or should not be changed.
It seems that this armor unit could or should be adjusted, from what you are sharing here.
I just wanted to share my feedback on it.