The game uses png images for those markers and as far as I know those are only still images and thus could not be made blinking. It might be possible, though, to use colour changing gif images instead, but I am not sure if these could be used by the game. Unfortunately it is beyond my abilities to implement it at the moment. So for now I can only play with the tone of the unmoved unit markers. I do agree that it is hard to see them during the winter, but they are very easy to see during the summer (green tiles) turns. So thought I should add a small black cross and thus make their overall tone a bit darker. In this way they are still visible during the summer, but much more visible during the white winter times.BiteNibbleChomp wrote:would be possible, in the Strategic Map view, to make the unmoved unit markers blink in some way? These old eyes of mine are having problems seeing unmoved markers, especially in the winter months,
Another option would be to change their colour altogether, but I would like to keep the black & white markers for the Axis units as I think it is closest to the German symbolism of the era. Some purple/blue markers for the Axis would look quite weird, I guess.
A third option would be to increase their size, but then adjacent unit markers on the large map would overlap each other and then it would create a messy effect.
Thanks, but I do not think it would be possible to do it right. Just think of the so-called "phony war" months when nothing really happened, save for the Soviet-Finnish winter war. What would prevent the player to invade the USSR as early as in 1939? Or to capture the lighly defended Middle East in 1940? Or to intervene in the winter war, on the Finnish side? That would be quite unhistorical, as at that time Germany and the Soviet Union were in somewhat friendly terms. And, more importantly, there is just not enough AI zones in the game to script the whole war from 1939-45 with the same detail. The 1941-45 scenario already uses all the available AI zones (and still lacking quite a few, to be honest), and the extension of the war would require several more AI zones to depict those other events as well.steelwarrior wrote:Hey, very cool mod also - just wish for one ongoing campaign from 1939 - to the end - on one map
I would say in a couple of days. I am nearly ending the historical test play. Now I have just a few turns left and it seems that I am about to lose...hugh2711 wrote:approximately when might 1.5 appear? or is 1.4 the last. thanks
