Hi.
I have a big problem.
I seem not to get requisition points for won scenarios.
I played very carefully to avoid casulties, and had nearly no losses during the campaign. With nearly no losses I mean I really lost not a single unit, I just lost a handful of members of my infantry sqads and just a single Sentinel. On top I always used rest and refit during the battle to finish the battles with my units in a kind of prime condition. I also conquered nearly all possible "orc" hexes.
I just played succesful the mission to cover the fleeing refugees. My Imperial Glory count is over 25k, my requisition points are under 300.
The difficulty level is normal, so I dont expect to be that short with my ressources is intended.
Get no requisition points bug
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- Senior Corporal - Ju 87G
- Posts: 80
- Joined: Sun Nov 30, 2014 6:17 pm
Re: Get no requisition points bug
It is not a bug, but a consequence of doing well. The Points given are based on the Points value of the next Scenario and the value of your core.So with a high core value you get less Points, while someone with massive losses will get more ,so they can rebuild their core.
The Settings of some Scenarios may Need reviewing,since they can easily result in no Points being received
The Settings of some Scenarios may Need reviewing,since they can easily result in no Points being received
Re: Get no requisition points bug
Falke_MatrixForum is right.
It does mean, however, that if you lose 90% of your CORE in a nasty scenario, you can continue the game by building up a new force in the next scenario. I watched this happen to my friend during his playthrough, he lost all but 3 units when escorting the captured Ork in a Gorgon transport mission, but he re-built his core in the following campaign mission and continued forward.
It also means that if you spend all your points up front on say... Mission 10, and then lose no units going into mission 11, it appears you have almost no point increase to change or modify your CORE.
Mission 10 might have a 15000 point limit.
Mission 11 might have a 15500 point limit.
If you lose no units at all during 10, going from 10 to 11 you only get 500 extra points during the deploy phase. If you lose 90% of your units in 10, when you enter 11 you will have 13500 points to build up a brand new force with because all of that 'point limit' has been freed up.
This is definitely one of the more serious concepts we find players struggling with, and it has it's tendrils affecting some other areas of the game too. Players are further encouraged to always go 'all in' during deploy rather than store a reserve for mid mission reinforcement or replacements because they can't store or preserve points for example.
It's a well meaning system and it does solve some PzC 'snowball' issues, but definitely something that could use some attention and adjustment as the game moves forward!
It does mean, however, that if you lose 90% of your CORE in a nasty scenario, you can continue the game by building up a new force in the next scenario. I watched this happen to my friend during his playthrough, he lost all but 3 units when escorting the captured Ork in a Gorgon transport mission, but he re-built his core in the following campaign mission and continued forward.
It also means that if you spend all your points up front on say... Mission 10, and then lose no units going into mission 11, it appears you have almost no point increase to change or modify your CORE.
Mission 10 might have a 15000 point limit.
Mission 11 might have a 15500 point limit.
If you lose no units at all during 10, going from 10 to 11 you only get 500 extra points during the deploy phase. If you lose 90% of your units in 10, when you enter 11 you will have 13500 points to build up a brand new force with because all of that 'point limit' has been freed up.
This is definitely one of the more serious concepts we find players struggling with, and it has it's tendrils affecting some other areas of the game too. Players are further encouraged to always go 'all in' during deploy rather than store a reserve for mid mission reinforcement or replacements because they can't store or preserve points for example.
It's a well meaning system and it does solve some PzC 'snowball' issues, but definitely something that could use some attention and adjustment as the game moves forward!

Re: Get no requisition points bug
Hey Guys, Thanks for the answers.
That helps me a lot to understand my situation.
I am not sure I like the way this detail is designed, but at least I know whats happening.
It is absolutely encouraging the player to go "all in" and so on. But that makes it hard to nurse your units through the campaign and get really experienced units.
We will see how the majority of the players react to this.
That helps me a lot to understand my situation.
I am not sure I like the way this detail is designed, but at least I know whats happening.
It is absolutely encouraging the player to go "all in" and so on. But that makes it hard to nurse your units through the campaign and get really experienced units.
We will see how the majority of the players react to this.
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- Sergeant - 7.5 cm FK 16 nA
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Re: Get no requisition points bug
By point limit do you mean this is the maximum amount of points possible or is this a fixed number you get for the mission no matter what you had earlier and how well you did?
If its fixed than I don't understand the reason for the unit limit.
If its fixed than I don't understand the reason for the unit limit.
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- Administrative Corporal - SdKfz 251/1
- Posts: 137
- Joined: Sun Nov 30, 2014 11:58 pm
Re: Get no requisition points bug
What about the core slots?
I completed the defensive mission after which you get to use space marines and titans, with some loses obviously. Than used up all my slots with the requsition i was given for the next mission. Suffered almost no loses on that and got to the mission with Yarrick. I decided to get some more infantry as the mission description suggested but found out that i start getting free slots when disbanding units only after i disbanded three of them. So my army used two more slots than the maximum allowed number on Yarrick mission? Ended up not getting more infantry because of that as to not lose any core slots. Not sure if that's a bug or an error. Thankfully, after completing Yarrick mission without loses got 3 free slots on the next one.
I completed the defensive mission after which you get to use space marines and titans, with some loses obviously. Than used up all my slots with the requsition i was given for the next mission. Suffered almost no loses on that and got to the mission with Yarrick. I decided to get some more infantry as the mission description suggested but found out that i start getting free slots when disbanding units only after i disbanded three of them. So my army used two more slots than the maximum allowed number on Yarrick mission? Ended up not getting more infantry because of that as to not lose any core slots. Not sure if that's a bug or an error. Thankfully, after completing Yarrick mission without loses got 3 free slots on the next one.
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- Senior Corporal - Ju 87G
- Posts: 80
- Joined: Sun Nov 30, 2014 6:17 pm
Re: Get no requisition points bug
@ Aloo - It is a Kind of Maximum, there a some additional calculations being done in the Background.
@ Berserker - Put it down to error . Slots are defined per Scenario , so the previous would have had more than that one.
@ Berserker - Put it down to error . Slots are defined per Scenario , so the previous would have had more than that one.
Re: Get no requisition points bug
That Yarrick mission is actually special, yes. Being not a full sized map, it does indeed have a lower deployment limit set on it.