Stauffenberg wrote:Yes, you will need a city or fortress to anchor the port. If you don't then the game won't know which city to capture to also control the port.
By placing Messina the way you do then you can quick transport units directly from Messina to either of the coastal hexes at the tip of Italy. Even more interesting is that the units you place at the tip of Italy will be in port supply as long as you control Messina. This makes it much more interesting to enter Italy via the tip (as they did historically) to move towards Taranto.
Another interesting aspect by adding Messina is that the port will block naval transport across the Strait of Messina.
Thanks. My intention with Messina was to make Sicily and the boot more tactically significant. One other question concerning Messina. In addition to being in port supply, will I be able to quick transport units in either of the two boot hexes to Messina as long as Messina is controlled?
I'm trying to minimic your's and happycat's mod that you referenced in,
viewtopic.php?t=5743&start=20
I've added the ports of Suda Bay to Crete and Famagusta to Cyprus. I've replaced the British Garrisons in Gibraltar (Fortress Gibraltar) and the one in Malta (Malta Brigade) with two Infantry Corps. I've added a German Armor Corp (DAK) to Libya.
I've also been toying with a house rule for transport and invasion. Transport is only allowed between friendly ports. Invasion is friendly port to coastal hex and is limited to two corps per nation at any one time. This limit does not include quick transport. Also this minimum can both increase or decrease on certain factors (I haven't worked out all the details yet). For example, for every two levels of research gained in surface ship it would increase by one. Also, for every invasion unit sunk, you lose one for a year. Units invading, while under transport could be be "renamed" to include their invasion transport #, e.g., (Inv-#)unit_name. Once landed, then the unit would be "renamed" removing the (Inv-#) and would free up that resource. This would require some bookkeeping and honesty between players. A few things I like about this is that you can't start off transporting a unit from the US and then mid-voyage decided to "invade". Also, invasion units originating from the US tie up those invasion "resources" for a longer time, due to a longer voyage, than if originating from a port in the UK or in the Med. The longer voyage places those "resources" at greater risk too. Finally, the risk of losing "invasion" resources for a year places more importance on providing proper naval escorts.