w00t?!? I didn't even know there was already a patch out. That's what I get for playing the game too much.Fimconte wrote:Changed in update 1.01
Thanks for the heads up Fimconte - I stand corrected.
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rezaf
Moderators: Slitherine Core, BA Moderators, WH40K Armageddon moderators
w00t?!? I didn't even know there was already a patch out. That's what I get for playing the game too much.Fimconte wrote:Changed in update 1.01
Don't mention it, just kill some Orcs in the name of the Emperor.rezaf wrote: w00t?!? I didn't even know there was already a patch out. That's what I get for playing the game too much.
Thanks for the heads up Fimconte - I stand corrected.
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rezaf
I think that the tank has accuracy of 65 for ranged and close combat which is base accuracy. then you take the weapon which most seem to be 100% with - 10% per hex.rezaf wrote:Hmm.Fimconte wrote:Actually, Leman Russ Annihilator, both standard and Upgrade A pattern feature 2 shots (ammo icon) on '2 Lascannons' slot (turret), 1 shot on the Lascannon (body) slot and three on the '2 Heavy Bolters'.
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rezaf

That's nice, because you will never know about this from in-game. I can't post screenshot as a new user, but you can check by yourself in game, there is only Terror trait for Inferno Cannon and no traits for Hellhound. So, I've checked unittypes.whdat and found no traits for Hellhound. Than, I checked weapons.whdat and found *surprise surprise* Siege (and Terror) trait for Inferno Cannon. So now I think I'm going to check all weapons and units to find othere "hidden" traits. Don't know is that a bug or featureRazz1 wrote: Hellhound has higher defense and an inferno cannon which has special traits which is Siege and Terror. It is an offensive weapon to route out the defender.
What does "Siege" do anyway? Is it like the trait in Panzer Corps that lets Pioniere ignore fortification bonus?CiZerin wrote:That's nice, because you will never know about this from in-game. I can't post screenshot as a new user, but you can check by yourself in game, there is only Terror trait for Inferno Cannon and no traits for Hellhound. So, I've checked unittypes.whdat and found no traits for Hellhound. Than, I checked weapons.whdat and found *surprise surprise* Siege (and Terror) trait for Inferno Cannon. So now I think I'm going to check all weapons and units to find othere "hidden" traits. Don't know is that a bug or featureRazz1 wrote: Hellhound has higher defense and an inferno cannon which has special traits which is Siege and Terror. It is an offensive weapon to route out the defender.
According to weapons.whdat: Ignores 1/2 the cover bonus provided by any terrain.gokkel wrote: What does "Siege" do anyway? Is it like the trait in Panzer Corps that lets Pioniere ignore fortification bonus?
I've checked weapons.whdat and follow weapons has "siege" trait:Plaid wrote:I have 1.01 version and no "siege" trait on hellhound or any other unit. What am I doing wrong?
This seems to manifest as a doubled shot count. I was confused for a good while about this, how my 6 shot Apocalypse launcher was somehow killing 12 Gretchins per turn (and making me look very stupid for wasting points on Deathstrikes).Kerensky wrote:We do have a trait that makes Titans twice as effective when on the offensive compared to when they are on the defensive
how do you find each trait's use in weapons.whdat?CiZerin wrote:According to weapons.whdat: Ignores 1/2 the cover bonus provided by any terrain.gokkel wrote: What does "Siege" do anyway? Is it like the trait in Panzer Corps that lets Pioniere ignore fortification bonus?
oops, sry, correct file - strings.whdatsshnuke wrote:how do you find each trait's use in weapons.whdat?CiZerin wrote:According to weapons.whdat: Ignores 1/2 the cover bonus provided by any terrain.gokkel wrote: What does "Siege" do anyway? Is it like the trait in Panzer Corps that lets Pioniere ignore fortification bonus?