AI and mods

Moderators: Slitherine Core, BA Moderators, WH40K Armageddon moderators

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Joubarbe
Corporal - Strongpoint
Corporal - Strongpoint
Posts: 53
Joined: Mon Aug 09, 2010 7:08 pm

AI and mods

Post by Joubarbe »

Hi,

In most of the moddable games that exist, AI is often a serious issue when modders want to create (or even remove) units. How does the AI of Armageddon react to such modifications ? If I was to add a unit, will it use it ? If I was to remove a unit, would that be a problem for the campaign ? Same goes for weapons of course.
Rudankort
FlashBack Games
FlashBack Games
Posts: 3836
Joined: Sat Aug 21, 2010 2:23 pm
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Re: AI and mods

Post by Rudankort »

Should not be a problem in Armageddon.
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