fall back
Moderators: rbodleyscott, Slitherine Core, Gothic Labs
Re: fall back
Maybe lights can move, others have to fall back.
Also, it seems you can fall back when in a ZOC, even though you can't otherwise move away from the ZOCer.
Also, it seems you can fall back when in a ZOC, even though you can't otherwise move away from the ZOCer.
-
- Field of Glory 2
- Posts: 28282
- Joined: Sun Dec 04, 2005 6:25 pm
Re: fall back
Correct.kdonovan wrote:Maybe lights can move, others have to fall back.
Richard Bodley Scott


Re: fall back
Thanks so light units will move as normal and i have to manually change facing afterwards?
-
- Field of Glory 2
- Posts: 28282
- Joined: Sun Dec 04, 2005 6:25 pm
Re: fall back
Yepjomni wrote:Thanks so light units will move as normal and i have to manually change facing afterwards?
Richard Bodley Scott


-
- Corporal - 5 cm Pak 38
- Posts: 43
- Joined: Thu Nov 13, 2014 3:31 am
Re: fall back
The cohesion test for falling back is too harsh. It doesn't seem right that units who are almost at full strength should fall from "disrupted" to "routed" just from using the fall back command. Falling back when within enemy charge range seems like something that you should NEVER do on anything but elite units because everyone else always spectacularly fails their cohesion tests.
It would also be useful if the UI indicated when using the command will cause a cohesion test instead of having to guess whether the unit is within charge range.
It would also be useful if the UI indicated when using the command will cause a cohesion test instead of having to guess whether the unit is within charge range.
Re: fall back
I'm pretty sure it does, if you have the relevant bit of the UI switched on? Certainly when I'm playing I get a warning when I mouse-move over the 'fall back' pointer...KateMicucci wrote:It would also be useful if the UI indicated when using the command will cause a cohesion test instead of having to guess whether the unit is within charge range.
Cheers,
Miletus.
"Ask not for whom the bell tolls -
just answer the door already!"
Miletus.
"Ask not for whom the bell tolls -
just answer the door already!"
-
- Field Marshal - Me 410A
- Posts: 5001
- Joined: Sat Nov 14, 2009 2:42 pm
Re: fall back
I am petty sure a unit cannot lose two cohesion levels when falling back (of course it could have been shot at by reaction fire in the process perhaps?)KateMicucci wrote:The cohesion test for falling back is too harsh. It doesn't seem right that units who are almost at full strength should fall from "disrupted" to "routed" just from using the fall back command. Falling back when within enemy charge range seems like something that you should NEVER do on anything but elite units because everyone else always spectacularly fails their cohesion tests.
It would also be useful if the UI indicated when using the command will cause a cohesion test instead of having to guess whether the unit is within charge range.
There are no additional mal modifiers for falling back.
-
- Field of Glory 2
- Posts: 28282
- Joined: Sun Dec 04, 2005 6:25 pm
Re: fall back
It can if it scores 2 overall (1 in 36 chance if no modifiers apply, 1 in 12 chance if already disrupted, 1 in 6 if disrupted and already lost 25% - all these for Average troops. Superior troops have much lower chance of double drop)TheGrayMouser wrote:I am petty sure a unit cannot lose two cohesion levels when falling backKateMicucci wrote:The cohesion test for falling back is too harsh. It doesn't seem right that units who are almost at full strength should fall from "disrupted" to "routed" just from using the fall back command. Falling back when within enemy charge range seems like something that you should NEVER do on anything but elite units because everyone else always spectacularly fails their cohesion tests.
It would also be useful if the UI indicated when using the command will cause a cohesion test instead of having to guess whether the unit is within charge range.
Richard Bodley Scott


-
- Field Marshal - Me 410A
- Posts: 5001
- Joined: Sat Nov 14, 2009 2:42 pm
Re: fall back
AAHH, good to know!It can if it scores 2 overall (1 in 36 chance if no modifiers apply, 1 in 12 chance if already disrupted, 1 in 6 if disrupted and already lost 25%)I am petty sure a unit cannot lose two cohesion levels when falling back
-
- Corporal - 5 cm Pak 38
- Posts: 43
- Joined: Thu Nov 13, 2014 3:31 am
Re: fall back
I don't see anything that indicates whether falling back will cause a cohesion test or not.Miletus wrote:I'm pretty sure it does, if you have the relevant bit of the UI switched on? Certainly when I'm playing I get a warning when I mouse-move over the 'fall back' pointer...KateMicucci wrote:It would also be useful if the UI indicated when using the command will cause a cohesion test instead of having to guess whether the unit is within charge range.
-
- 1st Lieutenant - Grenadier
- Posts: 753
- Joined: Tue Dec 14, 2010 10:43 pm
- Location: Texas
Re: fall back
Typically, when you select the fall back square, two flags pop up, -- one for fall back and the other for turning.
When you hover over the fall back flag -- read the entire message. It indicates there could be a cohesion loss.
John
When you hover over the fall back flag -- read the entire message. It indicates there could be a cohesion loss.
John
-
- Corporal - 5 cm Pak 38
- Posts: 43
- Joined: Thu Nov 13, 2014 3:31 am
Re: fall back
That there COULD be. I already know that. I want to know when there's going to be a cohesion test, because it's not always clear when a unit is within enemy charge range.
-
- Field of Glory Moderator
- Posts: 10287
- Joined: Tue Aug 22, 2006 9:30 am
- Location: LarryWorld
Re: fall back
I would think it says "could" because it is referring to the possibility of a cohesions loss (depends on the random number, etc.) and not whether there "could" be a cohesion test.
Nik Gaukroger
"Never ask a man if he comes from Yorkshire. If he does, he will tell you.
If he does not, why humiliate him?" - Canon Sydney Smith
nikgaukroger@blueyonder.co.uk
"Never ask a man if he comes from Yorkshire. If he does, he will tell you.
If he does not, why humiliate him?" - Canon Sydney Smith
nikgaukroger@blueyonder.co.uk
-
- Field of Glory 2
- Posts: 28282
- Joined: Sun Dec 04, 2005 6:25 pm
Re: fall back
Actually KateMicucci is correct that there "could" be a cohesion test. But charge distances are hardly mysterious. Nevertheless, if there is some uncertainty, that is surely more realistic than the alternative.nikgaukroger wrote:I would think it says "could" because it is referring to the possibility of a cohesions loss (depends on the random number, etc.) and not whether there "could" be a cohesion test.
Richard Bodley Scott


-
- Field of Glory Moderator
- Posts: 10287
- Joined: Tue Aug 22, 2006 9:30 am
- Location: LarryWorld
Re: fall back
Indeed - I just noticed I was talking rubbish when I was considering a fall back in a gamerbodleyscott wrote:Actually KateMicucci is correct that there "could" be a cohesion test. But charge distances are hardly mysterious. Nevertheless, if there is some uncertainty, that is surely more realistic than the alternative.nikgaukroger wrote:I would think it says "could" because it is referring to the possibility of a cohesions loss (depends on the random number, etc.) and not whether there "could" be a cohesion test.

Personally I'm OK with how it currently is.
Nik Gaukroger
"Never ask a man if he comes from Yorkshire. If he does, he will tell you.
If he does not, why humiliate him?" - Canon Sydney Smith
nikgaukroger@blueyonder.co.uk
"Never ask a man if he comes from Yorkshire. If he does, he will tell you.
If he does not, why humiliate him?" - Canon Sydney Smith
nikgaukroger@blueyonder.co.uk
-
- Corporal - 5 cm Pak 38
- Posts: 43
- Joined: Thu Nov 13, 2014 3:31 am
Re: fall back
Not simulating uncertainty so much as tedium.rbodleyscott wrote:Actually KateMicucci is correct that there "could" be a cohesion test. But charge distances are hardly mysterious. Nevertheless, if there is some uncertainty, that is surely more realistic than the alternative.nikgaukroger wrote:I would think it says "could" because it is referring to the possibility of a cohesions loss (depends on the random number, etc.) and not whether there "could" be a cohesion test.
Just make the fall back flag yellow when falling back is going to cause a cohesion test. I don't see why a more informative UI should be a controversial change? It's a pain to check each of a dozen units when it involves counting AP, diagonal movements and facing, and then even more of a pain when cavalry comes into it.
I've had units drop cohesion tests on fall back even when there was no obvious enemy who could charge them. Or when there was an enemy in "charge range" but they wouldn't actually be able to charge because there were blockers in front of them.
Re: fall back
Me too.nikgaukroger wrote:Personally I'm OK with how it currently is.
Anyway, change the flag to yellow and someone will post about how it's the wrong shade of yellow, or how they would have preferred a cooler colour. A bit like that scene in Reservoir Dogs...

Cheers,
Miletus.
"Ask not for whom the bell tolls -
just answer the door already!"
Miletus.
"Ask not for whom the bell tolls -
just answer the door already!"
-
- Field Marshal - Me 410A
- Posts: 5001
- Joined: Sat Nov 14, 2009 2:42 pm
Re: fall back
One thing that could make implementing a warning difficult is WHEN does the game calculate if a cohesion test is needed. Obviosly if the unit is currently in in a grid that could be charged it needs test.. However, what if said unit is in a grid that it doesn't need to test but the fall back move one grid puts it in a situation? What if falling back one grid the unit is in the clear but the second grid could cause the test!. (to be honest, not sure if you can even fall back if the fall back target grid is "chargable to an enemy unit...) You might need 3 colour codes haha.KateMicucci wrote:Not simulating uncertainty so much as tedium.rbodleyscott wrote:Actually KateMicucci is correct that there "could" be a cohesion test. But charge distances are hardly mysterious. Nevertheless, if there is some uncertainty, that is surely more realistic than the alternative.nikgaukroger wrote:I would think it says "could" because it is referring to the possibility of a cohesions loss (depends on the random number, etc.) and not whether there "could" be a cohesion test.
Just make the fall back flag yellow when falling back is going to cause a cohesion test. I don't see why a more informative UI should be a controversial change? It's a pain to check each of a dozen units when it involves counting AP, diagonal movements and facing, and then even more of a pain when cavalry comes into it.
I've had units drop cohesion tests on fall back even when there was no obvious enemy who could charge them. Or when there was an enemy in "charge range" but they wouldn't actually be able to charge because there were blockers in front of them.