Manual revealed

Forum for the strategy game set during the 2nd War for Armageddon.

Moderators: Slitherine Core, BA Moderators, WH40K Armageddon moderators

Post Reply
Caveman
Corporal - Strongpoint
Corporal - Strongpoint
Posts: 60
Joined: Sat Jul 16, 2011 1:34 pm

Manual revealed

Post by Caveman »

I wonder if anyone has seen this by now:
http://cdn.akamai.steamstatic.com/steam ... 1416514709
Maler
Corporal - Strongpoint
Corporal - Strongpoint
Posts: 56
Joined: Mon Aug 04, 2014 6:01 pm

Re: Manual revealed

Post by Maler »

Nice spot. Got some reading material now :)
Caveman
Corporal - Strongpoint
Corporal - Strongpoint
Posts: 60
Joined: Sat Jul 16, 2011 1:34 pm

Re: Manual revealed

Post by Caveman »

My most interesting finds so far:

- Prestige is now requisition points :)
- Terrain can damage units... and even have monsters in it :)
- Even Lasgun-Units are able to shoot over 2 hexes, nice. But it will get harder to cause damage over distance, plausible.
- Titans seem to be just better tanks... only twice the defense... :(
- Editor is "giving you the possibilities of adding new maps, WEAPONS AND ARMIES". Armies in the meaning of colours - ok. But adding new weapons? How that?
lordzimoa
Lordz Games Studio
Lordz Games Studio
Posts: 2417
Joined: Fri Oct 27, 2006 4:20 pm
Contact:

Re: Manual revealed

Post by lordzimoa »

Here some more comments on that this is just PzC with a Warhammer 40,000 re-skin. Of course it share some similarities and is also a hex-base turn based game. but there are some big differences:

Armageddon has some high level similarities with Panzer Corps (in particular branching campaign and unit carry-over) and UI organization is similar too. However, battlefield tactics is indeed different. Here are just some things which drive combat in Armageddon, but which were not present (or played a very minor role) in Panzer Corps:

- most units have ranged attacks
- cover
- line of sight
- accuracy
- rate of fire
- several weapons per unit
- morale
- assaults
- units with multiple hit points, stacks of widely different size

Oh, and graphics engine has been rewritten from scratch too. New DirectX-based implementation gives some nice advantages, like smooth zooming in a very wide range. Also, the units have 6 orientations now, as opposed to 2 in Panzer Corps, and fire multiple weapons when attacking, so combat looks much better than in PzC.
JimmyC
Sergeant Major - SdKfz 234/2 8Rad
Sergeant Major - SdKfz 234/2 8Rad
Posts: 635
Joined: Tue Jan 14, 2014 10:31 am

Re: Manual revealed

Post by JimmyC »

Drool!
Dragoon.
Sergeant First Class - Panzer IIIL
Sergeant First Class - Panzer IIIL
Posts: 355
Joined: Thu Sep 29, 2011 8:50 am

Re: Manual revealed

Post by Dragoon. »

Thanks for the manual. Something to do while waiting an other 9 hours for this game to be released. The suspense is killing me!
IainMcNeil
Site Admin
Site Admin
Posts: 13558
Joined: Fri Apr 01, 2005 10:19 am

Re: Manual revealed

Post by IainMcNeil »

No more waiting - it is out now!
Dragoon.
Sergeant First Class - Panzer IIIL
Sergeant First Class - Panzer IIIL
Posts: 355
Joined: Thu Sep 29, 2011 8:50 am

Re: Manual revealed

Post by Dragoon. »

IainMcNeil wrote:No more waiting - it is out now!
A question about the retail box. Is a CL edition or a ST? The store page doesn't specify it here at Slitherine nor at MatrixGames as usually. Maybe I just oversaw it.
Post Reply

Return to “Warhammer® 40,000® Armageddon™”