I wonder if anyone has seen this by now:
http://cdn.akamai.steamstatic.com/steam ... 1416514709
Manual revealed
Moderators: Slitherine Core, BA Moderators, WH40K Armageddon moderators
Re: Manual revealed
Nice spot. Got some reading material now 
Re: Manual revealed
My most interesting finds so far:
- Prestige is now requisition points
- Terrain can damage units... and even have monsters in it
- Even Lasgun-Units are able to shoot over 2 hexes, nice. But it will get harder to cause damage over distance, plausible.
- Titans seem to be just better tanks... only twice the defense...
- Editor is "giving you the possibilities of adding new maps, WEAPONS AND ARMIES". Armies in the meaning of colours - ok. But adding new weapons? How that?
- Prestige is now requisition points
- Terrain can damage units... and even have monsters in it
- Even Lasgun-Units are able to shoot over 2 hexes, nice. But it will get harder to cause damage over distance, plausible.
- Titans seem to be just better tanks... only twice the defense...
- Editor is "giving you the possibilities of adding new maps, WEAPONS AND ARMIES". Armies in the meaning of colours - ok. But adding new weapons? How that?
Re: Manual revealed
Here some more comments on that this is just PzC with a Warhammer 40,000 re-skin. Of course it share some similarities and is also a hex-base turn based game. but there are some big differences:
Armageddon has some high level similarities with Panzer Corps (in particular branching campaign and unit carry-over) and UI organization is similar too. However, battlefield tactics is indeed different. Here are just some things which drive combat in Armageddon, but which were not present (or played a very minor role) in Panzer Corps:
- most units have ranged attacks
- cover
- line of sight
- accuracy
- rate of fire
- several weapons per unit
- morale
- assaults
- units with multiple hit points, stacks of widely different size
Oh, and graphics engine has been rewritten from scratch too. New DirectX-based implementation gives some nice advantages, like smooth zooming in a very wide range. Also, the units have 6 orientations now, as opposed to 2 in Panzer Corps, and fire multiple weapons when attacking, so combat looks much better than in PzC.
Armageddon has some high level similarities with Panzer Corps (in particular branching campaign and unit carry-over) and UI organization is similar too. However, battlefield tactics is indeed different. Here are just some things which drive combat in Armageddon, but which were not present (or played a very minor role) in Panzer Corps:
- most units have ranged attacks
- cover
- line of sight
- accuracy
- rate of fire
- several weapons per unit
- morale
- assaults
- units with multiple hit points, stacks of widely different size
Oh, and graphics engine has been rewritten from scratch too. New DirectX-based implementation gives some nice advantages, like smooth zooming in a very wide range. Also, the units have 6 orientations now, as opposed to 2 in Panzer Corps, and fire multiple weapons when attacking, so combat looks much better than in PzC.
Tim van der Moer - CEO The Lordz Games Studio

http://www.thelordzgamesstudio.com
http://www.panzer-corps.com
http://www.commander-games.com

http://www.thelordzgamesstudio.com
http://www.panzer-corps.com
http://www.commander-games.com
Re: Manual revealed
Drool!
Re: Manual revealed
Thanks for the manual. Something to do while waiting an other 9 hours for this game to be released. The suspense is killing me!
-
IainMcNeil
- Site Admin

- Posts: 13558
- Joined: Fri Apr 01, 2005 10:19 am
Re: Manual revealed
No more waiting - it is out now!
Re: Manual revealed
A question about the retail box. Is a CL edition or a ST? The store page doesn't specify it here at Slitherine nor at MatrixGames as usually. Maybe I just oversaw it.IainMcNeil wrote:No more waiting - it is out now!


